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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Tony Vargas" data-source="post: 6836067" data-attributes="member: 996"><p>Oh, I can see how it's convenient to just re-set between sessions (and 5e's fast combat does mean you could squeeze 6 encounters into a session if it's not too short). But it's also not that hard to keep up with resources on your character sheet. And, there's always the option of playing a class with less resource-tracking, if it gets bothersome. That's why 5e has the Champion, for instance. Record Hp total, Action Surge, Second Wind, you're good to go next session. Rogues (other than AT) also don't have much rest-recharge stuff to keep a record of, and Barbarians not much more than just Rages/day.</p><p></p><p>Another option, rather like using Tiers constructively in 3.5, would be to just assure that the party is either daily-heavy or short-rest heavy, rather than a mix. Then only encounter difficulty gets mucked up by 'short' days (something the DM should be able to cope with), but everyone gets to go nova when they know it's a short day, or use resources sparingly when they expect a longer one. </p><p></p><p>There have been some really, really large dungeons published over the years, ending a session (a hole series of sessions, even) mid-dungeon seems like it'd be expected, at least some of the time.</p><p></p><p>It's not a flaw, more just a parameter. Well, yes, of course (though, as has been pointed out, above, you can achieve similar results via uncertainty without actually sticking slavishly to those guidelines). There have always similar issues in 3.5 & earlier editions, too. It's just that 5e gives you clear guidance ("crystal clear guidance," as promised in an L&L during the playtest) on how many encounters/day the design team expects, rather than leaving you to figure it out for yourself... </p><p></p><p>...of course, it still helps to figure it out for yourself, because it can vary with the level of system mastery and the styles of play involved...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6836067, member: 996"] Oh, I can see how it's convenient to just re-set between sessions (and 5e's fast combat does mean you could squeeze 6 encounters into a session if it's not too short). But it's also not that hard to keep up with resources on your character sheet. And, there's always the option of playing a class with less resource-tracking, if it gets bothersome. That's why 5e has the Champion, for instance. Record Hp total, Action Surge, Second Wind, you're good to go next session. Rogues (other than AT) also don't have much rest-recharge stuff to keep a record of, and Barbarians not much more than just Rages/day. Another option, rather like using Tiers constructively in 3.5, would be to just assure that the party is either daily-heavy or short-rest heavy, rather than a mix. Then only encounter difficulty gets mucked up by 'short' days (something the DM should be able to cope with), but everyone gets to go nova when they know it's a short day, or use resources sparingly when they expect a longer one. There have been some really, really large dungeons published over the years, ending a session (a hole series of sessions, even) mid-dungeon seems like it'd be expected, at least some of the time. It's not a flaw, more just a parameter. Well, yes, of course (though, as has been pointed out, above, you can achieve similar results via uncertainty without actually sticking slavishly to those guidelines). There have always similar issues in 3.5 & earlier editions, too. It's just that 5e gives you clear guidance ("crystal clear guidance," as promised in an L&L during the playtest) on how many encounters/day the design team expects, rather than leaving you to figure it out for yourself... ...of course, it still helps to figure it out for yourself, because it can vary with the level of system mastery and the styles of play involved... [/QUOTE]
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6-8 encounters/day - how common is this?
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