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6-8 encounters/day - how common is this?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6836070" data-attributes="member: 6701872"><p>No. Or at least not necessarily.</p><p></p><p>I don't adhere to 6-8 encounters/day. My players know that I don't, but they also know that I don't adhere to some other specific number of encounters per day. They know that what I do is place what obstacles make narrative sense to me between their characters and the goals their characters wish to accomplish, and make the world appear to ebb and flow around and outside of what is in front of the party - which in the case of encounters per day means that they could have any number of encounters and that those encounters can be any difficulty (including entirely impossible to defeat in one or more methods, i.e. not being able to win a stand-up fight with an encountered creature like not being able to kill off that hobgoblin general and his elite riders, or not being able to socially overcome another creature like not being able to talk it out with that owlbear that wants to eat you).</p><p></p><p>The natural effect of this knowledge is that the players play their characters as cautious; they hold back resources for potential later use even in situations where it is "probably unlikely" that it is needed. Where other groups do things like unload everything they've got as fast as they can because "this is probably the only encounter today because we are traveling", my group spends resources in that encounter as if it is the first of many because they know only that there is no guarantee that it isn't.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6836070, member: 6701872"] No. Or at least not necessarily. I don't adhere to 6-8 encounters/day. My players know that I don't, but they also know that I don't adhere to some other specific number of encounters per day. They know that what I do is place what obstacles make narrative sense to me between their characters and the goals their characters wish to accomplish, and make the world appear to ebb and flow around and outside of what is in front of the party - which in the case of encounters per day means that they could have any number of encounters and that those encounters can be any difficulty (including entirely impossible to defeat in one or more methods, i.e. not being able to win a stand-up fight with an encountered creature like not being able to kill off that hobgoblin general and his elite riders, or not being able to socially overcome another creature like not being able to talk it out with that owlbear that wants to eat you). The natural effect of this knowledge is that the players play their characters as cautious; they hold back resources for potential later use even in situations where it is "probably unlikely" that it is needed. Where other groups do things like unload everything they've got as fast as they can because "this is probably the only encounter today because we are traveling", my group spends resources in that encounter as if it is the first of many because they know only that there is no guarantee that it isn't. [/QUOTE]
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6-8 encounters/day - how common is this?
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