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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Flamestrike" data-source="post: 6836333" data-attributes="member: 6788736"><p>Re this long rest at the end of the session thing (which seems to be quite common).</p><p></p><p>At the end of a session, I ask my players for totals of current HP, HD remaining, spell slots/ rages/ sup dice/ action surge etc remaining and write it down on my notes. Then during the weeks planning I'll have a good idea where the players are at, and how to pace the next session. Once the players get used to the DM asking at the end of the session, they become a lot better at tracking these things.</p><p></p><p>At the start of the next session I recap where we left off and I again ask the players the same question (and compare to my notes). This serves as a refresher to everyone at the table the state of play and the level of resource depletion at the table before the session starts. It also brings everyones minds back to the plot and the state of play of the game. They should be able to rattle off the same details with the same level of precision.</p><p></p><p>As the DM we have enough going on during the week statting up encounters, planning stuff and mapping stuff out. Its a player responsibility to track resource depletion, and its really not that hard to do.</p><p></p><p>For those that like to link long rests to end of session, and only have 1-3 encounters per session, I would have thought a short rest 'ping' at the end of every session (with a long rest 'ping' at the end of every third session) would be the way to go.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6836333, member: 6788736"] Re this long rest at the end of the session thing (which seems to be quite common). At the end of a session, I ask my players for totals of current HP, HD remaining, spell slots/ rages/ sup dice/ action surge etc remaining and write it down on my notes. Then during the weeks planning I'll have a good idea where the players are at, and how to pace the next session. Once the players get used to the DM asking at the end of the session, they become a lot better at tracking these things. At the start of the next session I recap where we left off and I again ask the players the same question (and compare to my notes). This serves as a refresher to everyone at the table the state of play and the level of resource depletion at the table before the session starts. It also brings everyones minds back to the plot and the state of play of the game. They should be able to rattle off the same details with the same level of precision. As the DM we have enough going on during the week statting up encounters, planning stuff and mapping stuff out. Its a player responsibility to track resource depletion, and its really not that hard to do. For those that like to link long rests to end of session, and only have 1-3 encounters per session, I would have thought a short rest 'ping' at the end of every session (with a long rest 'ping' at the end of every third session) would be the way to go. [/QUOTE]
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Community
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*Dungeons & Dragons
6-8 encounters/day - how common is this?
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