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6-8 encounters/day - how common is this?
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<blockquote data-quote="Flamestrike" data-source="post: 6836402" data-attributes="member: 6788736"><p>DM: Ok Bob, Its your Wizards turn; the Ogre has just dropped Charlies Fighter and the two orcs circle you menacingly, weapons drawn.</p><p>Bob: I umm.. err.. I dont know if I should cast or run over and help the Fighter</p><p>Charlie: (feebly) Heeeelp meeee..!</p><p>Bob: But I dont want to take the attacks of opportunity!</p><p>DM: Last chance...</p><p>Bob: (picks up PHB and starts flicking through spell section)</p><p>DM: Bob, too late. You take the Dodge action and your turn ends. Steve, you see Bob paralysed by indecision and flanked by two Orcs, and the Fighter has gone down, what do you do?</p><p>Steve: I move to the Ogre screaming 'Fight me you wuss!' and when its back is turned cast healing word on the Fighter. I then attack the Ogre trying to knock his teeth out with my mace (rolls) 15.</p><p>DM: You strike the Ogre a viscious blow on its snout as it turns towards you. Roll damage.</p><p>Steve: Rolls. 15 damage.</p><p>DM: The Ogre recoils from your mace, fury in its eyes and now sporting a cracked tusk. Its now the Orcs turn. Bob, they seize on your indecsion and stab at you (rolls)</p><p></p><p>etc</p><p></p><p>If your combats are lasting more than 20 minutes its your DMs fault. </p><p></p><p></p><p></p><p>An attack is almost invariably roll a d20 and add two numbers together. Then roll one or more dice and add that to a fixed number.</p><p></p><p>He declares his action within 3 or 4 seconds at my table or he takes the dodge action and his turn ends. He writes his fixed damage bonuses down on his character sheet and gets his maths right ([number + number] really isnt that hard for anyone over the age of 6) or he starts to miss. A lot.</p><p></p><p>This player is either intelectually challenged (no offence) or lazy or doesnt understand his characters abilities for some reason. The last two things can be fixed by the player. Only the first thing needs to be accomodated for by the group and DM.</p><p></p><p></p><p></p><p>That should take a minute or two at most, and its a 15th level character (where combats tend to take a bit longer).</p><p></p><p>Most actions are resolved with a single D20 roll, followed sometimes by a damage roll. From 5th level, generally two such checks resolve most turns (only fighters roll more).</p><p></p><p>Wizard casts spell. Creature rolls d20 to save. Downed PC rolls single D20 to stabilise. Cleric casts heal and PC restores HP. Barbairan rages as a bonus action then makes two attacks with his axe. Rogue stabs the creature with sneak attack, then uses cunning action to disengage before moving. Creature attacks barbarian, rolling two attacks.</p><p></p><p>Some of those things might take a minute or two to resolve at most. Most should be resolved within seconds. The majority of time wasted in encounters is not the maths (roll+bonus) its in the making decisions on what to do.</p><p></p><p>Like I said above, at my table you get a few seconds to decide what to do (you should already know at the start of your turn what youre doing) then a prompt/ warning. After a few more seconds have passed of real time, your turn ends due to indecision and you take the dodge action.</p><p></p><p>Works a treat.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6836402, member: 6788736"] DM: Ok Bob, Its your Wizards turn; the Ogre has just dropped Charlies Fighter and the two orcs circle you menacingly, weapons drawn. Bob: I umm.. err.. I dont know if I should cast or run over and help the Fighter Charlie: (feebly) Heeeelp meeee..! Bob: But I dont want to take the attacks of opportunity! DM: Last chance... Bob: (picks up PHB and starts flicking through spell section) DM: Bob, too late. You take the Dodge action and your turn ends. Steve, you see Bob paralysed by indecision and flanked by two Orcs, and the Fighter has gone down, what do you do? Steve: I move to the Ogre screaming 'Fight me you wuss!' and when its back is turned cast healing word on the Fighter. I then attack the Ogre trying to knock his teeth out with my mace (rolls) 15. DM: You strike the Ogre a viscious blow on its snout as it turns towards you. Roll damage. Steve: Rolls. 15 damage. DM: The Ogre recoils from your mace, fury in its eyes and now sporting a cracked tusk. Its now the Orcs turn. Bob, they seize on your indecsion and stab at you (rolls) etc If your combats are lasting more than 20 minutes its your DMs fault. An attack is almost invariably roll a d20 and add two numbers together. Then roll one or more dice and add that to a fixed number. He declares his action within 3 or 4 seconds at my table or he takes the dodge action and his turn ends. He writes his fixed damage bonuses down on his character sheet and gets his maths right ([number + number] really isnt that hard for anyone over the age of 6) or he starts to miss. A lot. This player is either intelectually challenged (no offence) or lazy or doesnt understand his characters abilities for some reason. The last two things can be fixed by the player. Only the first thing needs to be accomodated for by the group and DM. That should take a minute or two at most, and its a 15th level character (where combats tend to take a bit longer). Most actions are resolved with a single D20 roll, followed sometimes by a damage roll. From 5th level, generally two such checks resolve most turns (only fighters roll more). Wizard casts spell. Creature rolls d20 to save. Downed PC rolls single D20 to stabilise. Cleric casts heal and PC restores HP. Barbairan rages as a bonus action then makes two attacks with his axe. Rogue stabs the creature with sneak attack, then uses cunning action to disengage before moving. Creature attacks barbarian, rolling two attacks. Some of those things might take a minute or two to resolve at most. Most should be resolved within seconds. The majority of time wasted in encounters is not the maths (roll+bonus) its in the making decisions on what to do. Like I said above, at my table you get a few seconds to decide what to do (you should already know at the start of your turn what youre doing) then a prompt/ warning. After a few more seconds have passed of real time, your turn ends due to indecision and you take the dodge action. Works a treat. [/QUOTE]
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