Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="meshon" data-source="post: 6838020" data-attributes="member: 33200"><p>Other than the assertion that less encounters automatically means the encounters are more meaningful, and the implication that a "6-8 day" means every day of every week has to be filled with combat, this is pretty reasonable.</p><p></p><p>The rules in the PHB and DMG come across as pretty inflexible. The wording isn't that helpful to people looking to increase the challenge between rests. The categories of encounter difficulty are particularly problematic and really (in my experience) only <em>add up</em> to hard or deadly or whatever. I'm definitely interested in trying out the p84 guidelines on Adjusted XP per day to see if meeting <em>that</em> target, as opposed to a particular number of combats, achieves the result of the characters feeling tapped out and in need of a rest. For example, three deadly combats before a long rest.</p><p></p><p>Does your "solution" that the rules are too inflexible mean you would just play a different ruleset? It actually sounds like you're playing D&D though, and having fun, in which case I would suggest that it isn't all that broken, or that the rules <em>are</em> amenable enough that you can adjust them to make the game work for the way you like to play. Hopefully people can get enough information from a thread like this that they can try some new things that others have suggested if they're having trouble, or having "not fun."</p></blockquote><p></p>
[QUOTE="meshon, post: 6838020, member: 33200"] Other than the assertion that less encounters automatically means the encounters are more meaningful, and the implication that a "6-8 day" means every day of every week has to be filled with combat, this is pretty reasonable. The rules in the PHB and DMG come across as pretty inflexible. The wording isn't that helpful to people looking to increase the challenge between rests. The categories of encounter difficulty are particularly problematic and really (in my experience) only [I]add up[/I] to hard or deadly or whatever. I'm definitely interested in trying out the p84 guidelines on Adjusted XP per day to see if meeting [I]that[/I] target, as opposed to a particular number of combats, achieves the result of the characters feeling tapped out and in need of a rest. For example, three deadly combats before a long rest. Does your "solution" that the rules are too inflexible mean you would just play a different ruleset? It actually sounds like you're playing D&D though, and having fun, in which case I would suggest that it isn't all that broken, or that the rules [I]are[/I] amenable enough that you can adjust them to make the game work for the way you like to play. Hopefully people can get enough information from a thread like this that they can try some new things that others have suggested if they're having trouble, or having "not fun." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
Top