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6-8 encounters/day - how common is this?
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6838185" data-attributes="member: 11831"><p>It's occured to me another pacing related reason why lots of people don't play long rests like that. We play once a fornight for 4-5 hours. It takes about an hour to do a combat, and we typically have two in a session, shoot the breeze, do some RPing and some story stuff that takes about two hours as well and that's really the session. In all the games I play or GM regardless of edition (lots of shared players though, but this is literally a retroclone game, two 4E games and two 5E games, though these are all not currently active) we like to level up every 3 sessions as it gives it some momentum. </p><p></p><p>Given a real life pacing of leveling up every 6 weeks in the 6-8 encounter model you'd never actually long rest except at level ups. Looking at the Encounters to level table posted here:</p><p></p><p><a href="http://oldguygaming.com/5e-encounters-per-level" target="_blank">http://oldguygaming.com/5e-encounters-per-level</a></p><p></p><p>The game is expecting us level up much more slowly:</p><p></p><p>[code]</p><p>Level - Weeks of play - Long Rests</p><p></p><p>1 6 - 0-1</p><p>2 6 (a bit less) - 0</p><p>3 10 - 1-2</p><p>4 14 - 2 </p><p>5 16 - 2-3 (much closer to 2)</p><p>6 16 - 2 </p><p>7 15 - 2</p><p>8 14 - 2</p><p>9 13 - 2</p><p>10 14 - 2</p><p>11 8 - 1</p><p>[/code]</p><p>12-20 are all the same as 11.</p><p></p><p>Ignoring the weird logic, it's interesting that this is the reverse of the AD&D XP experience where you'd power through the mid levels then stall at high levels. 5E expects us to gloss over levels 1-2, then spend a long time in the middle before doubling the game pace in the high levels.</p><p></p><p>Anyway, with the suggested pace, you may as well play 'short rests only' and just have the players completely refresh their abilities when they level up as though they'd had a long rest. Alternatively for levels 3/4-10 you could give players a token that allows them to take a long rest and they only can cash it in once when taking a rest. </p><p></p><p>That might actually even be a good house rule/suggestion to run the pacing.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6838185, member: 11831"] It's occured to me another pacing related reason why lots of people don't play long rests like that. We play once a fornight for 4-5 hours. It takes about an hour to do a combat, and we typically have two in a session, shoot the breeze, do some RPing and some story stuff that takes about two hours as well and that's really the session. In all the games I play or GM regardless of edition (lots of shared players though, but this is literally a retroclone game, two 4E games and two 5E games, though these are all not currently active) we like to level up every 3 sessions as it gives it some momentum. Given a real life pacing of leveling up every 6 weeks in the 6-8 encounter model you'd never actually long rest except at level ups. Looking at the Encounters to level table posted here: [url]http://oldguygaming.com/5e-encounters-per-level[/url] The game is expecting us level up much more slowly: [code] Level - Weeks of play - Long Rests 1 6 - 0-1 2 6 (a bit less) - 0 3 10 - 1-2 4 14 - 2 5 16 - 2-3 (much closer to 2) 6 16 - 2 7 15 - 2 8 14 - 2 9 13 - 2 10 14 - 2 11 8 - 1 [/code] 12-20 are all the same as 11. Ignoring the weird logic, it's interesting that this is the reverse of the AD&D XP experience where you'd power through the mid levels then stall at high levels. 5E expects us to gloss over levels 1-2, then spend a long time in the middle before doubling the game pace in the high levels. Anyway, with the suggested pace, you may as well play 'short rests only' and just have the players completely refresh their abilities when they level up as though they'd had a long rest. Alternatively for levels 3/4-10 you could give players a token that allows them to take a long rest and they only can cash it in once when taking a rest. That might actually even be a good house rule/suggestion to run the pacing. [/QUOTE]
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