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6-8 encounters/day - how common is this?
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<blockquote data-quote="meshon" data-source="post: 6838518" data-attributes="member: 33200"><p>I guess I'm having trouble seeing what you hope to accomplish. The rules are written already (mine are on paper though) and from what I've heard about 13th Age <em>those</em> rules might be a better fit for people who are frustrated by the way the 6-8 adventuring day interacts with rests. If you're just wishing for different rules, well, maybe pitch an article for Unearthed Arcana and share your experience with other DMs who are having the same trouble.</p><p></p><p>Fortunately though, if you're dead set on playing D&D, you can play differently. Arguing about experienced DMs vs new DMs doesn't really help; you get experience by doing things, trying things, and learning. If you are finding that the combat encounter guidelines aren't working for you, one thing you could try is to bring the number of encounters in line with the number suggested in the rules: "To referee the rules, you need to know them" (DMG 5). As this thread (and probably others) show, some people do that, and it works for them, and they're having fun, so it must not be inherently broken. </p><p></p><p>If you have actually tried that, and it didn't work, then there are other options (and I don't mean tried it just once; I made the mistake of declaring combat to be too easy after the first adventure of my current campaign, which had three encounters in it). One option would be to use the alternate rest schedule that is in the rules. And there are other options. As I mentioned earlier, I am just starting to try out using the Adjusted XP Per Day table on page 84 as a target, without regard to the number of encounters. If it seems to be working I'll have found yet another tool for combat and adventure planning. One of the great things about a thread like this is that, sometimes, people will share their different way of running the game.</p><p></p><p>You could declare the rules broken and go play a different game. Or you could share your own difficulties and ask for suggestions on what else you might do. If you have found something that works for you, share that. The reason that "D&D combats are too easy" is often answered with, "Have you tried 6-8 adventuring days?" is because that's a solution that's in the rules that not everyone has tried or is even necessarily aware of. It's not the final answer, but if you simply refuse to try it at all, that's your problem, and not an issue with the rules. If you have tried it, and the players aren't having fun, then just remember that "The success of a D&D game hinges on your ability to entertain the other players at the game table" (DMG 6) and proceed with meeting that goal.</p></blockquote><p></p>
[QUOTE="meshon, post: 6838518, member: 33200"] I guess I'm having trouble seeing what you hope to accomplish. The rules are written already (mine are on paper though) and from what I've heard about 13th Age [I]those[/I] rules might be a better fit for people who are frustrated by the way the 6-8 adventuring day interacts with rests. If you're just wishing for different rules, well, maybe pitch an article for Unearthed Arcana and share your experience with other DMs who are having the same trouble. Fortunately though, if you're dead set on playing D&D, you can play differently. Arguing about experienced DMs vs new DMs doesn't really help; you get experience by doing things, trying things, and learning. If you are finding that the combat encounter guidelines aren't working for you, one thing you could try is to bring the number of encounters in line with the number suggested in the rules: "To referee the rules, you need to know them" (DMG 5). As this thread (and probably others) show, some people do that, and it works for them, and they're having fun, so it must not be inherently broken. If you have actually tried that, and it didn't work, then there are other options (and I don't mean tried it just once; I made the mistake of declaring combat to be too easy after the first adventure of my current campaign, which had three encounters in it). One option would be to use the alternate rest schedule that is in the rules. And there are other options. As I mentioned earlier, I am just starting to try out using the Adjusted XP Per Day table on page 84 as a target, without regard to the number of encounters. If it seems to be working I'll have found yet another tool for combat and adventure planning. One of the great things about a thread like this is that, sometimes, people will share their different way of running the game. You could declare the rules broken and go play a different game. Or you could share your own difficulties and ask for suggestions on what else you might do. If you have found something that works for you, share that. The reason that "D&D combats are too easy" is often answered with, "Have you tried 6-8 adventuring days?" is because that's a solution that's in the rules that not everyone has tried or is even necessarily aware of. It's not the final answer, but if you simply refuse to try it at all, that's your problem, and not an issue with the rules. If you have tried it, and the players aren't having fun, then just remember that "The success of a D&D game hinges on your ability to entertain the other players at the game table" (DMG 6) and proceed with meeting that goal. [/QUOTE]
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