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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Tony Vargas" data-source="post: 6839872" data-attributes="member: 996"><p>And that ratio seems to be 2-3 short : 1 long. Which means no actual day will ever hit it exactly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Setting the game to 'balance' at a point you expect it will rarely reach is essentially the same as intentionally creating a broken game. </p><p></p><p>Does that make it any harder to believe? ;P</p><p></p><p>Another thing to consider is that we're talking about how encounters/day impacts class balance and can be a pain for DMs to enforce. Those aren't the only issues, and may not be the main reason 5e was designed around the assumption. 6-8 encounters mean relatively small encounters, that are likely both relatively easy for the PC, and relatively quick to play through - and 'fast combat' was a significant 5e goal (more so than 'balance,' at least, it got mentioned a whole lot more). 3-4 encounters or 1 encounter can be a lot tougher, which probably means a lot larger in terms of number of enemies, and more complex to resolve - and almost certainly slower, in any case. </p><p></p><p>Both sound workable, with different considerations. Getting closer to the 6-8 guideline gives you more/faster combats, and it encourages even the short-rest types to consider saving a resource for the next encounter if the current one seems easy. The 3-4 alternative gives you tougher/longer encounters, and with a rest essentially after each, short-rest types can cut loose, while the daily types still have to be careful, what's more, daily resources that tend to last a whole encounter are more likely to be available in every single encounter. The 5MWD means everybody novas, but the daily novas are better than the short-rest novas are better than optimal use of an unlimited resource.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6839872, member: 996"] And that ratio seems to be 2-3 short : 1 long. Which means no actual day will ever hit it exactly. ;) Setting the game to 'balance' at a point you expect it will rarely reach is essentially the same as intentionally creating a broken game. Does that make it any harder to believe? ;P Another thing to consider is that we're talking about how encounters/day impacts class balance and can be a pain for DMs to enforce. Those aren't the only issues, and may not be the main reason 5e was designed around the assumption. 6-8 encounters mean relatively small encounters, that are likely both relatively easy for the PC, and relatively quick to play through - and 'fast combat' was a significant 5e goal (more so than 'balance,' at least, it got mentioned a whole lot more). 3-4 encounters or 1 encounter can be a lot tougher, which probably means a lot larger in terms of number of enemies, and more complex to resolve - and almost certainly slower, in any case. Both sound workable, with different considerations. Getting closer to the 6-8 guideline gives you more/faster combats, and it encourages even the short-rest types to consider saving a resource for the next encounter if the current one seems easy. The 3-4 alternative gives you tougher/longer encounters, and with a rest essentially after each, short-rest types can cut loose, while the daily types still have to be careful, what's more, daily resources that tend to last a whole encounter are more likely to be available in every single encounter. The 5MWD means everybody novas, but the daily novas are better than the short-rest novas are better than optimal use of an unlimited resource. [/QUOTE]
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6-8 encounters/day - how common is this?
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