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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Rhenny" data-source="post: 6840249" data-attributes="member: 18333"><p>The key to managing rests is to make sure players are immersed in the story of the campaign. In real life, we often push ourselves past moments where we might rest because we feel that our job isn't done or we haven't completed enough of what we set out to do. For a group that emulates this in roleplaying resting never becomes a problem. Groups can achieve this through agreement or DM encouragement. With this principle, 6-8 encounters works terrifically. </p><p></p><p>6-8 encounter days also work well when the party knows that some fights will be easy and other encounters can be overcome without fighting at all. This keeps the party moving forward, kind of like how a gambler might pull the lever on a slot machine even after losing money over a period of time.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6840249, member: 18333"] The key to managing rests is to make sure players are immersed in the story of the campaign. In real life, we often push ourselves past moments where we might rest because we feel that our job isn't done or we haven't completed enough of what we set out to do. For a group that emulates this in roleplaying resting never becomes a problem. Groups can achieve this through agreement or DM encouragement. With this principle, 6-8 encounters works terrifically. 6-8 encounter days also work well when the party knows that some fights will be easy and other encounters can be overcome without fighting at all. This keeps the party moving forward, kind of like how a gambler might pull the lever on a slot machine even after losing money over a period of time. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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