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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Tony Vargas" data-source="post: 6840311" data-attributes="member: 996"><p>By 'no constraints,' I think we mostly mean no artificial or contrived (or 'GM Force' to go all Forge) constraints. There may, however, be consequences to resting frequently or pushing on too long. </p><p></p><p>It is possible to wring some fun out of the 5MWD. Planning, organizing resources, setting up, prepping and executing a mission (and extraction, and safe base to return to or establish to rest again) can be an interesting exercise. It can also be a very effective strategy, and success, even when planning & overwhelming force has made the resolution of that success all but trivial, is still success - if the PCs are very pragmatic, it could also be 'in character' for them to make such choices. It's a more modern military strike force than fantasy heroics, but it's a legitimate style of play.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6840311, member: 996"] By 'no constraints,' I think we mostly mean no artificial or contrived (or 'GM Force' to go all Forge) constraints. There may, however, be consequences to resting frequently or pushing on too long. It is possible to wring some fun out of the 5MWD. Planning, organizing resources, setting up, prepping and executing a mission (and extraction, and safe base to return to or establish to rest again) can be an interesting exercise. It can also be a very effective strategy, and success, even when planning & overwhelming force has made the resolution of that success all but trivial, is still success - if the PCs are very pragmatic, it could also be 'in character' for them to make such choices. It's a more modern military strike force than fantasy heroics, but it's a legitimate style of play. [/QUOTE]
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6-8 encounters/day - how common is this?
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