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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Xeviat" data-source="post: 6840543" data-attributes="member: 57494"><p>As I said on previous threads, balance cares more about the number of short rests per long rest and about daily xp budgets then it does about the number of encounters. If you go above two short rests a day, the short rest classes are more powerful; if you go under, they're weaker. If you go over the daily xp budget, fighters and rogues do a little better than the rest, but everyone is hurting for hp; if you go significantly under, then the more long rest dependent classes will shine.</p><p></p><p>Perfect balance is impossible in play, but I like to imagine that it can be achieved on paper. As long as you know where the balance points are, you'll know when you're deviating from them and you can wobble around it so everyone has time to feel strong.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6840543, member: 57494"] As I said on previous threads, balance cares more about the number of short rests per long rest and about daily xp budgets then it does about the number of encounters. If you go above two short rests a day, the short rest classes are more powerful; if you go under, they're weaker. If you go over the daily xp budget, fighters and rogues do a little better than the rest, but everyone is hurting for hp; if you go significantly under, then the more long rest dependent classes will shine. Perfect balance is impossible in play, but I like to imagine that it can be achieved on paper. As long as you know where the balance points are, you'll know when you're deviating from them and you can wobble around it so everyone has time to feel strong. [/QUOTE]
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6-8 encounters/day - how common is this?
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