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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="CapnZapp" data-source="post: 6840599" data-attributes="member: 12731"><p>Several posters reply (to me) assuming my complaint is that of a player trying to weasel out of a well-crafted scenario with a compelling creative time hook.</p><p></p><p>But that's not my complaint at all. If you get to participate in such an adventure, be thankful!</p><p></p><p>My complaint is instead that to make the DMG encounter guidelines work; to make the "helpful" poster's advice "do 6-8 encounters and the game will be balanced": you need such a scenario, complete with the dedicated hard-working DM that made it possible.</p><p></p><p>My complaint is that I do not want to have to craft a compelling creative time constraint just to make it work. I want the game to take care of what's needed for its balance <em>itself</em>. </p><p></p><p>That is, instead of "if you just spend hours and hours on your scenarios everything will be okay" I want explicit rules support to empower me to say things like</p><p>- "for this trek adventure, you can only rest at an oasis, and they're scarce"</p><p>- "for this intense adventure, a short rest is 1 minute and a long rest is 1 hour"</p><p>- "for this challenge, you get two short rests but no long rests"</p><p>...all scenarios in one and the same campaign, involving the same player characters</p><p></p><p>as well as things like</p><p>- "since the upcoming adventure contains few or no opportunities for a long rest, you can each claim that your rest is a long rest once" (to compensate long-resters for an adventure that favors short-resters)</p><p>- "since the upcoming adventure will take place over several days, with few encounters each day, each character gets three bonus short rests they can individually take as an action" (to compensate short-resters for an adventure that favors longer-resters)</p><p></p><p>as well as </p><p>- official published scenarios that <em>actually follow</em> this "helpful" advice and offers ways to make the party have 6-8 encounters without me the DM having to do the work myself. That is: </p><p style="margin-left: 20px">1) adds text to set up these fabled time constraints, not just on the global scale (finish this adventure in a week!) but more importantly at the local scale (finish this particular dungeon before dawn! search this castle in 2 hours! etc)</p> <p style="margin-left: 20px">2) suggests penalties and consequences for taking rests anyway. Published adventures are notorious for glossing over the party's free will, not to mention their Rope Tricks and Magnificient Mansions etc.</p><p></p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6840599, member: 12731"] Several posters reply (to me) assuming my complaint is that of a player trying to weasel out of a well-crafted scenario with a compelling creative time hook. But that's not my complaint at all. If you get to participate in such an adventure, be thankful! My complaint is instead that to make the DMG encounter guidelines work; to make the "helpful" poster's advice "do 6-8 encounters and the game will be balanced": you need such a scenario, complete with the dedicated hard-working DM that made it possible. My complaint is that I do not want to have to craft a compelling creative time constraint just to make it work. I want the game to take care of what's needed for its balance [I]itself[/I]. That is, instead of "if you just spend hours and hours on your scenarios everything will be okay" I want explicit rules support to empower me to say things like - "for this trek adventure, you can only rest at an oasis, and they're scarce" - "for this intense adventure, a short rest is 1 minute and a long rest is 1 hour" - "for this challenge, you get two short rests but no long rests" ...all scenarios in one and the same campaign, involving the same player characters as well as things like - "since the upcoming adventure contains few or no opportunities for a long rest, you can each claim that your rest is a long rest once" (to compensate long-resters for an adventure that favors short-resters) - "since the upcoming adventure will take place over several days, with few encounters each day, each character gets three bonus short rests they can individually take as an action" (to compensate short-resters for an adventure that favors longer-resters) as well as - official published scenarios that [I]actually follow[/I] this "helpful" advice and offers ways to make the party have 6-8 encounters without me the DM having to do the work myself. That is: [INDENT]1) adds text to set up these fabled time constraints, not just on the global scale (finish this adventure in a week!) but more importantly at the local scale (finish this particular dungeon before dawn! search this castle in 2 hours! etc) 2) suggests penalties and consequences for taking rests anyway. Published adventures are notorious for glossing over the party's free will, not to mention their Rope Tricks and Magnificient Mansions etc.[/INDENT] Zapp [/QUOTE]
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6-8 encounters/day - how common is this?
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