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General Tabletop Discussion
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6-8 encounters/day - how common is this?
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<blockquote data-quote="Tony Vargas" data-source="post: 6841105" data-attributes="member: 996"><p>Not, in itself, a problem. "Encounters are too easy" and "one character seems too strong/weak" are problems. If the campaign having that problem is running 1 encounter/day...</p><p></p><p>It's a place to start. If you are suffering form the kinds of issues that too few encounters/day or short-rests/long-rest would be expected to cause, then using the prescribed numbers would be a way of getting back on track. If you tried that, and it didn't work, it would point to a completely different issue. But, if you tried it and the problem resolved, then you could find ways to get back to the pacing you want, either by re-defining or ruling more advisedly on what constitutes a rest, or by adjusting things to work with fewer encounters/day (harder encounters while maintaining the short:long rest ratio of 2.5, for instance, or engineering spotlight time for the PCs disfavored by the pacing you settle on).</p><p></p><p>DMing 5e does require more work and/or experience and/or raw talent than prior eds, which is bucking a long-term trend towards DMing becoming a less arcane(npi) task. That's the price of DM Empowerment, though, and it's unavoidable (and, IMHO, worth it). </p><p></p><p>OTOH, ironically enough, it's probably at its easiest if you just run a standard game with a standard number of encounters/day in a more directive storytelling (so-called "railroad") mode.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6841105, member: 996"] Not, in itself, a problem. "Encounters are too easy" and "one character seems too strong/weak" are problems. If the campaign having that problem is running 1 encounter/day... It's a place to start. If you are suffering form the kinds of issues that too few encounters/day or short-rests/long-rest would be expected to cause, then using the prescribed numbers would be a way of getting back on track. If you tried that, and it didn't work, it would point to a completely different issue. But, if you tried it and the problem resolved, then you could find ways to get back to the pacing you want, either by re-defining or ruling more advisedly on what constitutes a rest, or by adjusting things to work with fewer encounters/day (harder encounters while maintaining the short:long rest ratio of 2.5, for instance, or engineering spotlight time for the PCs disfavored by the pacing you settle on). DMing 5e does require more work and/or experience and/or raw talent than prior eds, which is bucking a long-term trend towards DMing becoming a less arcane(npi) task. That's the price of DM Empowerment, though, and it's unavoidable (and, IMHO, worth it). OTOH, ironically enough, it's probably at its easiest if you just run a standard game with a standard number of encounters/day in a more directive storytelling (so-called "railroad") mode. [/QUOTE]
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6-8 encounters/day - how common is this?
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