Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Furious_Puffin" data-source="post: 6842349" data-attributes="member: 11831"><p>I have previously run this style in 2nd and 3.5 where encounter guidelines didn't really exist (AD&D) or are just comically bad (3.5). Look, it's not terrible or unworkable, but I don't love it. A lot of it boils down to how you think combat is supposed to/going to work.</p><p></p><p>*I* want to have fun in combat too, so for me having to self nerf in combat because rolling out the full range of abilities on this terribly under CR'ed Centaur or Dragon will instagib the party in combat detracts from my fun. I like to play intelligent monsters all out - a style of play that's much harder to support with the serve yourself at the buffet style of play. </p><p></p><p>Secondly, I like combats to be dramatic and I *hate* filler fights. The best combats are ones where the players are intensely challenged, but pull through in the end. One of the reasons why I like the Zeitgeist AP so much is that my players (and myself!) are loving the combats once I figured out I need to chuck in 1 extra bad guy in a normal battle and 2 extra standard bad guys in a hard battle (or equivalent minions). </p><p></p><p>Thirdly, I don't like actually killing players. Killing players in long running RPGs with complex character generation blows and is generally unsatisfactory, particularly if they get punked in a stupid battle.</p><p></p><p>You can see with the things I want from the rules, I want good support for making well balanced combats before I put the miniatures on the battlemat, or sketch out the theater of mind situation. This </p><p></p><p>A) Ensures that I can play the monsters hard</p><p>B) The fight will be tough and dramatic requiring the players to step up</p><p>C) It's unlikely that I will accidently make it too hard - there is a related thing here about swingy systems. One reason I like 5E more than 3.5E is that's it's not as swingy once you get past level 3. </p><p></p><p>It's entirely possible to want different things from the rules though, so more power to you, but that's why I want to be able to prep reasonably well. </p><p></p><p></p><p></p><p>I mean, this is what I used to do, but what do you do if you screw up and the players are going to get rolled by this combat in a very unfun way, such as getting blitzed by a T1 glitterdust? Or the lich has scry'ed them and is now going to execute a timestop powered 'die' phase on them? When you ran 3.5 did every mage from level 3+ heavily rely on save or dies? How did that actually work out in play?</p><p></p><p>I mean, I had these problems and just didn't play the monsters optimally (I don't think I ever used the glitterdust/stinking cloud/black tentacles line of spells on players in 3.5), but we still had tons of bad fights caused by badly designed encounters (I can remember EXACTLY the first time I realised that dragons were under CR'ed because it killed two players).</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6842349, member: 11831"] I have previously run this style in 2nd and 3.5 where encounter guidelines didn't really exist (AD&D) or are just comically bad (3.5). Look, it's not terrible or unworkable, but I don't love it. A lot of it boils down to how you think combat is supposed to/going to work. *I* want to have fun in combat too, so for me having to self nerf in combat because rolling out the full range of abilities on this terribly under CR'ed Centaur or Dragon will instagib the party in combat detracts from my fun. I like to play intelligent monsters all out - a style of play that's much harder to support with the serve yourself at the buffet style of play. Secondly, I like combats to be dramatic and I *hate* filler fights. The best combats are ones where the players are intensely challenged, but pull through in the end. One of the reasons why I like the Zeitgeist AP so much is that my players (and myself!) are loving the combats once I figured out I need to chuck in 1 extra bad guy in a normal battle and 2 extra standard bad guys in a hard battle (or equivalent minions). Thirdly, I don't like actually killing players. Killing players in long running RPGs with complex character generation blows and is generally unsatisfactory, particularly if they get punked in a stupid battle. You can see with the things I want from the rules, I want good support for making well balanced combats before I put the miniatures on the battlemat, or sketch out the theater of mind situation. This A) Ensures that I can play the monsters hard B) The fight will be tough and dramatic requiring the players to step up C) It's unlikely that I will accidently make it too hard - there is a related thing here about swingy systems. One reason I like 5E more than 3.5E is that's it's not as swingy once you get past level 3. It's entirely possible to want different things from the rules though, so more power to you, but that's why I want to be able to prep reasonably well. I mean, this is what I used to do, but what do you do if you screw up and the players are going to get rolled by this combat in a very unfun way, such as getting blitzed by a T1 glitterdust? Or the lich has scry'ed them and is now going to execute a timestop powered 'die' phase on them? When you ran 3.5 did every mage from level 3+ heavily rely on save or dies? How did that actually work out in play? I mean, I had these problems and just didn't play the monsters optimally (I don't think I ever used the glitterdust/stinking cloud/black tentacles line of spells on players in 3.5), but we still had tons of bad fights caused by badly designed encounters (I can remember EXACTLY the first time I realised that dragons were under CR'ed because it killed two players). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
Top