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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6842510" data-attributes="member: 11831"><p>The solution there is easy: Have zero stupid battles.</p></blockquote><p></p><p>Look, you're suggesting I run a hexcrawl or sandbox style game based off my long term experience with DMing. I could probably do that if I wanted to, but look, this is exactly the point I'm making: If I want to run a sandbox or hexcrawl, where is the support from the game itself rather than a reliance on me knowing what I'm doing? Compare the DMG to Kevin Crawford's stuff. That has good support in both advice and tools for running a sandbox. The DMG has nothing. What if I want to run an episodic game? You're telling me that I'm doing it wrong and I should run a sandbox. </p><p></p><p>I'm just not seeing the GM tools, quality of life support or much else for any model of running the game. Ultimately I feel like with 5e if you don't already know what you're doing, you're SOL re: DM tools and supports.</p><p></p><p>With regards to other stuff like flat/unintersting encounters from 5E monsters, dumb situations caused by some monsters having huge alpha strikes and some caused by monsters just not being a threat but having huge sacks of hitpoints (animated armor!!) we clearly have different experiences of the game. You haven't seen player deaths - I've seen a bunch in a couple of long running games, and all of them have been what I would describe as stupid. Most common: Low level character gets knocked to low HP, then eats a next max damage hit (or a crit) and and dies. Second most common (and all other deaths!): Player gets dropped early by a high alpha monster, rolls a 1 on a death save and dies. I was intrested you said that you never intentionally go for the kill - often we find that the monsters will stop us from reviving our fallen team mates though because often they are standing on them in a situation in which they get dropped.</p><p></p><p>Edit: Also, for various reasons the groups I've played in have been bereft of clerics so the low level ranged healing spells haven't been common, but I bet I'd have seen about 30-40% less deaths with them. But we're not forcing people to have a particular spell for game balance... right?</p><p>[/QUOTE]</p>
[QUOTE="The_Furious_Puffin, post: 6842510, member: 11831"] The solution there is easy: Have zero stupid battles.[/quote] Look, you're suggesting I run a hexcrawl or sandbox style game based off my long term experience with DMing. I could probably do that if I wanted to, but look, this is exactly the point I'm making: If I want to run a sandbox or hexcrawl, where is the support from the game itself rather than a reliance on me knowing what I'm doing? Compare the DMG to Kevin Crawford's stuff. That has good support in both advice and tools for running a sandbox. The DMG has nothing. What if I want to run an episodic game? You're telling me that I'm doing it wrong and I should run a sandbox. I'm just not seeing the GM tools, quality of life support or much else for any model of running the game. Ultimately I feel like with 5e if you don't already know what you're doing, you're SOL re: DM tools and supports. With regards to other stuff like flat/unintersting encounters from 5E monsters, dumb situations caused by some monsters having huge alpha strikes and some caused by monsters just not being a threat but having huge sacks of hitpoints (animated armor!!) we clearly have different experiences of the game. You haven't seen player deaths - I've seen a bunch in a couple of long running games, and all of them have been what I would describe as stupid. Most common: Low level character gets knocked to low HP, then eats a next max damage hit (or a crit) and and dies. Second most common (and all other deaths!): Player gets dropped early by a high alpha monster, rolls a 1 on a death save and dies. I was intrested you said that you never intentionally go for the kill - often we find that the monsters will stop us from reviving our fallen team mates though because often they are standing on them in a situation in which they get dropped. Edit: Also, for various reasons the groups I've played in have been bereft of clerics so the low level ranged healing spells haven't been common, but I bet I'd have seen about 30-40% less deaths with them. But we're not forcing people to have a particular spell for game balance... right? [/QUOTE]
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6-8 encounters/day - how common is this?
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