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General Tabletop Discussion
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6-8 encounters/day - how common is this?
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<blockquote data-quote="CapnZapp" data-source="post: 6842766" data-attributes="member: 12731"><p>I'll stop you right there.</p><p></p><p>I have played Lost Mines of Phandelver. </p><p></p><p>I have DMd the D&D Next Legacy of Crystal Shard, and am now DMing OotA.</p><p></p><p><strong>Not even once during all those sessions have I ever experienced an eight encounter day.</strong></p><p></p><p>I have managed to do set pieces that assume a string of connected fights, even perhaps five of them.</p><p></p><p>But mostly they feel "video gamey" since it's rare to have one where the constraint doesn't feel as if its there mostly "because".</p><p></p><p>Because the cold harsh truth is that any intelligent gamer sees through the "excitement" of the 8 encounter workday, and simply stops his day when running low on resources.</p><p></p><p>Besides, and people are coming back to this over and over again: any 8 encounter day must, per definition, be overwhelmingly boring, since any given fight can't be very challenging. </p><p></p><p>Challenging to me means "will we win". Not "will we win without Bob spending a hit die?".</p><p></p><p>We're getting to the point where I can't get through to you. I'm not criticizing you. I'm criticizing the way you stubbornly defend the game's lacks and wants, and the way you credit the game for your own effort! </p><p></p><p>Yes, I'm happy for you that you make the game work so well with your hard work.</p><p></p><p>No, the game does not deserve credit for that. <em>You do.</em> </p><p></p><p>The game deserves criticism for leaving so much of its "assumptions" and "expectations" squarely in the lap of us DMs. </p><p></p><p>The reality is that not all DMs are prepared to spend that much time on their adventures. </p><p></p><p>They don't even bother to add the work you do to published adventures, ffs! </p><p></p><p>That's what I mean when I tell you that "just do 6-8" is such <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> dishonest advice. If you were to say "yeah, I know, the game is lacking in several respects, but I make it work through long hours, and for me it's worth it" then I could respect that and would not be having this conversation with you. Then I'd simply lift my hat at you and bid you a good day.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6842766, member: 12731"] I'll stop you right there. I have played Lost Mines of Phandelver. I have DMd the D&D Next Legacy of Crystal Shard, and am now DMing OotA. [B]Not even once during all those sessions have I ever experienced an eight encounter day.[/B] I have managed to do set pieces that assume a string of connected fights, even perhaps five of them. But mostly they feel "video gamey" since it's rare to have one where the constraint doesn't feel as if its there mostly "because". Because the cold harsh truth is that any intelligent gamer sees through the "excitement" of the 8 encounter workday, and simply stops his day when running low on resources. Besides, and people are coming back to this over and over again: any 8 encounter day must, per definition, be overwhelmingly boring, since any given fight can't be very challenging. Challenging to me means "will we win". Not "will we win without Bob spending a hit die?". We're getting to the point where I can't get through to you. I'm not criticizing you. I'm criticizing the way you stubbornly defend the game's lacks and wants, and the way you credit the game for your own effort! Yes, I'm happy for you that you make the game work so well with your hard work. No, the game does not deserve credit for that. [I]You do.[/I] The game deserves criticism for leaving so much of its "assumptions" and "expectations" squarely in the lap of us DMs. The reality is that not all DMs are prepared to spend that much time on their adventures. They don't even bother to add the work you do to published adventures, ffs! That's what I mean when I tell you that "just do 6-8" is such :(:(:(:(:( dishonest advice. If you were to say "yeah, I know, the game is lacking in several respects, but I make it work through long hours, and for me it's worth it" then I could respect that and would not be having this conversation with you. Then I'd simply lift my hat at you and bid you a good day. [/QUOTE]
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