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Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="meshon" data-source="post: 6843122" data-attributes="member: 33200"><p>My question, "what are you going to do about it" was honestly meant. What are you doing to sort this out? Tweeting D&D designers might be a good start, but not with simple complaints. I'm thinking something along the lines of "I've noticed X issue, would you consider doing Y?" which could be as simple as an Unearthed Arcana series or as significant as a new set of game rules. Or "Why don't published modules X, Y, and Z seem to support the 6-8 encounter paradigm?"</p><p></p><p>I only rarely look at published adventures so my experience in this regard is not going to help you much. For what it's worth, I believe you that not every published adventure adheres to the 6-8 encounter day. I imagine some parts do and some parts don't, but I can't personally speak to that.</p><p></p><p></p><p></p><p>Let me stop you right there. What you've made here is a subjective assessment and a declaration of your own preferences. Some people share your preferences and some people don't, so it isn't a universal thing that needs fixing. It may simply be place where the designers goals do not align with your own. In my own experience, tough fights are a place where the players dig deep and get inventive. Easier fights are ones where the players revel in the awesome power of the characters. In my own opinion, they both have their place.</p><p></p><p>Yes, the game has issues and some rules that are frustrating to work with. These days I'm kind of annoyed with skill checks and DCs, and, when I <em>have</em> looked to published adventures for help I haven't found consistency there. But I still have fun playing. My players have fun playing. If an apparent issue with the rules comes up, we ignore it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> When issues with the rules come up <em>more</em> than once or twice, well then we devote some thought and time to ways to fixing the issues and to me that time and effort is worth it.*</p><p></p><p>*This is a paraphrase of what you said you'd like to hear, but it's sincerely intended.</p></blockquote><p></p>
[QUOTE="meshon, post: 6843122, member: 33200"] My question, "what are you going to do about it" was honestly meant. What are you doing to sort this out? Tweeting D&D designers might be a good start, but not with simple complaints. I'm thinking something along the lines of "I've noticed X issue, would you consider doing Y?" which could be as simple as an Unearthed Arcana series or as significant as a new set of game rules. Or "Why don't published modules X, Y, and Z seem to support the 6-8 encounter paradigm?" I only rarely look at published adventures so my experience in this regard is not going to help you much. For what it's worth, I believe you that not every published adventure adheres to the 6-8 encounter day. I imagine some parts do and some parts don't, but I can't personally speak to that. Let me stop you right there. What you've made here is a subjective assessment and a declaration of your own preferences. Some people share your preferences and some people don't, so it isn't a universal thing that needs fixing. It may simply be place where the designers goals do not align with your own. In my own experience, tough fights are a place where the players dig deep and get inventive. Easier fights are ones where the players revel in the awesome power of the characters. In my own opinion, they both have their place. Yes, the game has issues and some rules that are frustrating to work with. These days I'm kind of annoyed with skill checks and DCs, and, when I [I]have[/I] looked to published adventures for help I haven't found consistency there. But I still have fun playing. My players have fun playing. If an apparent issue with the rules comes up, we ignore it ;) When issues with the rules come up [I]more[/I] than once or twice, well then we devote some thought and time to ways to fixing the issues and to me that time and effort is worth it.* *This is a paraphrase of what you said you'd like to hear, but it's sincerely intended. [/QUOTE]
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6-8 encounters/day - how common is this?
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