Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Furious_Puffin" data-source="post: 6843154" data-attributes="member: 11831"><p>Part of the problem with this discussion is I suspect we don't have a common reference point. My touchstones for this discussion for what I consider 'good support' include 4E's encounter design and monster balancing and something like 'Stars without number' for what I consider good advice and support in actually running a sandbox game. The system for generating and operating a sandbox (the faction stuff, including the method for enabling PCs to start and operate a faction) is great. Helps run a dynamic world that has a life of its own around the PCs and also supports high level play by giving the PCs a system to interact with. </p><p></p><p>The 5E DMG absolutely includes a a DMing advice section, and a few optional rules for tweaking the game but I feel it's a bit generic and doesn't approach Stars without Number. Stars without number is free, and is worth a read imho if you like sandbox games. </p><p></p><p></p><p></p><p>Right - so I need less advice and more tools, which the DMG/5E just does not have. I'm going to keep banging on about Stars without Number here. That's GM support imho. </p><p></p><p></p><p></p><p>Yeah it stops after level 2 - the game doesn't really work at level 1-2 imho you're best just to skip to 3. </p><p></p><p></p><p></p><p>The spell that really matters for in combat healing is healing word would be my observation - works at range, bonus action. Classes without that (or one of the equivalents) have significantly less access to in combat healing because you have to move to the downed character and that may not be possible. </p><p></p><p></p><p></p><p>I use a modified version that I feel better preserves drama while increasing play speed, but I both play and run games. The large majority of those deaths are in games I've played in rather than DMed.</p><p></p><p></p><p></p><p>The 3.5E tiering is about 'can you break the game, can you do multiple things, can you do one thing, can you do anything' which is different from a 'best class.' It seems likely that Bards are the best class due to a relatively unrestricted spell selection and the ability to poach other classes stuff.</p><p></p><p>The level of the game also impacts this.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6843154, member: 11831"] Part of the problem with this discussion is I suspect we don't have a common reference point. My touchstones for this discussion for what I consider 'good support' include 4E's encounter design and monster balancing and something like 'Stars without number' for what I consider good advice and support in actually running a sandbox game. The system for generating and operating a sandbox (the faction stuff, including the method for enabling PCs to start and operate a faction) is great. Helps run a dynamic world that has a life of its own around the PCs and also supports high level play by giving the PCs a system to interact with. The 5E DMG absolutely includes a a DMing advice section, and a few optional rules for tweaking the game but I feel it's a bit generic and doesn't approach Stars without Number. Stars without number is free, and is worth a read imho if you like sandbox games. Right - so I need less advice and more tools, which the DMG/5E just does not have. I'm going to keep banging on about Stars without Number here. That's GM support imho. Yeah it stops after level 2 - the game doesn't really work at level 1-2 imho you're best just to skip to 3. The spell that really matters for in combat healing is healing word would be my observation - works at range, bonus action. Classes without that (or one of the equivalents) have significantly less access to in combat healing because you have to move to the downed character and that may not be possible. I use a modified version that I feel better preserves drama while increasing play speed, but I both play and run games. The large majority of those deaths are in games I've played in rather than DMed. The 3.5E tiering is about 'can you break the game, can you do multiple things, can you do one thing, can you do anything' which is different from a 'best class.' It seems likely that Bards are the best class due to a relatively unrestricted spell selection and the ability to poach other classes stuff. The level of the game also impacts this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
Top