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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Flamestrike" data-source="post: 6843520" data-attributes="member: 6788736"><p>Strawman. Your position was the published products dont support the 6-8 encounter AD. I was just showing you this argument is false.</p><p></p><p></p><p></p><p>Because in this particular case it is the DMs fault. The wonkiness comes from the DM (in this case you) either not understanding, or intentionally not applying the 6-8 expectation in your campaign, or in any way policing the adventuring day.</p><p></p><p>Not policing the 5 minute adventuring day has been a bad idea since 1E. It got worse in 3E, slightly better (but still an issue) in 4E (at the cost of a feel of sameness), and is still an issue in 5E.</p><p></p><p>Where 5E differs from 4E is that by lengthening or shortening the AD, you impact the different classes differently, and play with encounter difficulty differently. While this makes it more of an art than a science to police, it has the advantage of allowing you the DM to create AD's that favor some classes (shorter ones for the long rest classes to shine) and longer ones that let the short rest classes (and champion and rogue) to shine. You can mix with party dynamic and power levels simply by adding (or removing) encounters or short rests. And you are not forced into a routine of X encounters per day. You can mix it up to taste allowing different classes the opportunity to shine at different parts of the story.</p><p></p><p>Its a feature not (as you claim) a bug.</p><p></p><p></p><p></p><p>Its been pointed out to you repeatedly the 6-8 recomendation and why it exists. Weve shown you the maths, and discussed its advantages over a hard rule of 'X encounters per day or bust'. Youve been the one that has adamantly stuck to his guns that 'I dont stick to this in my campaign'. </p><p></p><p>Yet despite this fact, you blame the rules and not the referee.</p><p></p><p></p><p></p><p>Dude, no-one is making this assertion, and no-one is trying to 'win'. Chill out.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6843520, member: 6788736"] Strawman. Your position was the published products dont support the 6-8 encounter AD. I was just showing you this argument is false. Because in this particular case it is the DMs fault. The wonkiness comes from the DM (in this case you) either not understanding, or intentionally not applying the 6-8 expectation in your campaign, or in any way policing the adventuring day. Not policing the 5 minute adventuring day has been a bad idea since 1E. It got worse in 3E, slightly better (but still an issue) in 4E (at the cost of a feel of sameness), and is still an issue in 5E. Where 5E differs from 4E is that by lengthening or shortening the AD, you impact the different classes differently, and play with encounter difficulty differently. While this makes it more of an art than a science to police, it has the advantage of allowing you the DM to create AD's that favor some classes (shorter ones for the long rest classes to shine) and longer ones that let the short rest classes (and champion and rogue) to shine. You can mix with party dynamic and power levels simply by adding (or removing) encounters or short rests. And you are not forced into a routine of X encounters per day. You can mix it up to taste allowing different classes the opportunity to shine at different parts of the story. Its a feature not (as you claim) a bug. Its been pointed out to you repeatedly the 6-8 recomendation and why it exists. Weve shown you the maths, and discussed its advantages over a hard rule of 'X encounters per day or bust'. Youve been the one that has adamantly stuck to his guns that 'I dont stick to this in my campaign'. Yet despite this fact, you blame the rules and not the referee. Dude, no-one is making this assertion, and no-one is trying to 'win'. Chill out. [/QUOTE]
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