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Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6844329" data-attributes="member: 11831"><p>The problem is that damages the class balance and there isn't a ton of assistance on what you should do. I mean, say I want to run a game that is going to 3-4 encounters per long rest. What do I need to do to the champion fighter to make it competitive with the warlock and bard in this situation?</p><p></p><p>Noting your sig block, compare it to 4E. In 4E the game survives (mostly) if you have change the ratio of encounters:long rests because the PCs are on the same power schedule. As [MENTION=8900]Tony[/MENTION] Vargus points out above you need to change the encounter XP budget to reflect the players can blow off more or less dailies and use more or less HD but that's only one variable which is a lot easier to control. </p><p></p><p>5E has two variables - class power changes differently by class depending on the encounter:shortrest:longrest ratio (and that's a two variable thing in and of itself), and you need to change encounter balance to reflect that more or less dailies will be used per encounter. Three interdependant variables makes it complex.</p><p></p><p>For example, if the game said:</p><p></p><p>[code]</p><p></p><p>Some random examples: </p><p>6-8 encounters with 2 short rests + 1 long rests: Use Champions are published</p><p>3-4 encounters with 1 short rest after each encounter + 1 long rest: Champions don't lose much ground in this model, becaues action surges refresh or maybe it says Champions lose significant ground in this model because the number of rounds per day of combat more than halves. We suggest increasing the champions critical range by +2 at level 6 under this encounter model[/code]</p><p></p><p>For a couple of options. BAM now I can see exactly what the tradeoffs are from changing the rest schedule.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6844329, member: 11831"] The problem is that damages the class balance and there isn't a ton of assistance on what you should do. I mean, say I want to run a game that is going to 3-4 encounters per long rest. What do I need to do to the champion fighter to make it competitive with the warlock and bard in this situation? Noting your sig block, compare it to 4E. In 4E the game survives (mostly) if you have change the ratio of encounters:long rests because the PCs are on the same power schedule. As [MENTION=8900]Tony[/MENTION] Vargus points out above you need to change the encounter XP budget to reflect the players can blow off more or less dailies and use more or less HD but that's only one variable which is a lot easier to control. 5E has two variables - class power changes differently by class depending on the encounter:shortrest:longrest ratio (and that's a two variable thing in and of itself), and you need to change encounter balance to reflect that more or less dailies will be used per encounter. Three interdependant variables makes it complex. For example, if the game said: [code] Some random examples: 6-8 encounters with 2 short rests + 1 long rests: Use Champions are published 3-4 encounters with 1 short rest after each encounter + 1 long rest: Champions don't lose much ground in this model, becaues action surges refresh or maybe it says Champions lose significant ground in this model because the number of rounds per day of combat more than halves. We suggest increasing the champions critical range by +2 at level 6 under this encounter model[/code] For a couple of options. BAM now I can see exactly what the tradeoffs are from changing the rest schedule. [/QUOTE]
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6-8 encounters/day - how common is this?
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