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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6845076" data-attributes="member: 6701872"><p>How much real time something takes is not a factor in my players deciding what to do in character.</p><p></p><p>When I said that the players want "to do stuff" I was meaning that is what they want <em>in character</em>. I can understand how it could have been confusing since the clarifying list I gave sounds like it could be out-of-character.</p><p></p><p>As for realistic consequences for taking longer than the character actually needs to get their goals completed... I guess I don't see how you could possibly have realistic consequences and still consider them to be not "very consequential."</p><p></p><p>And support in an adventure hasn't had anything to do with it in my experience. My group has played quite a lot of published adventures, and still they operate in the "do stuff" style rather than the "come back tomorrow" style.</p><p></p><p>Some written by Gygax, even, though I personally find his adventures more poorly thought out than most (note, however, that I don't hold it against him - the odds of you being the best at something are kind of stacked against you when you are the first at it, and thus haven't had a body of work to learn from before solidifying your style).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6845076, member: 6701872"] How much real time something takes is not a factor in my players deciding what to do in character. When I said that the players want "to do stuff" I was meaning that is what they want [I]in character[/I]. I can understand how it could have been confusing since the clarifying list I gave sounds like it could be out-of-character. As for realistic consequences for taking longer than the character actually needs to get their goals completed... I guess I don't see how you could possibly have realistic consequences and still consider them to be not "very consequential." And support in an adventure hasn't had anything to do with it in my experience. My group has played quite a lot of published adventures, and still they operate in the "do stuff" style rather than the "come back tomorrow" style. Some written by Gygax, even, though I personally find his adventures more poorly thought out than most (note, however, that I don't hold it against him - the odds of you being the best at something are kind of stacked against you when you are the first at it, and thus haven't had a body of work to learn from before solidifying your style). [/QUOTE]
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6-8 encounters/day - how common is this?
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