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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Flamestrike" data-source="post: 6845246" data-attributes="member: 6788736"><p>You're directly responsible for 50 percent of that as the DM of 2 of those 4 campaigns, so thats fairly spurious reasoning.</p><p></p><p> </p><p></p><p>You can have 3-4 be your campaign default, but it works best when the party are expecting 6-8 (or are rationing resources in expectaion of 6-8).</p><p></p><p>Throw a few unexpected 6-8 days at them once in a while, and that should be enough to tone down nova strikes, and get them thinking before they use those 1/long rest powers and spells.</p><p></p><p></p><p></p><p>Nothing funnier than watching a 15th level mage anhilate 2-3 encounters of moderate difficulty, and then be stuck with cantrips and lesser spells for several more fights, inlcuding the BBEG.</p><p></p><p>He should be keeping those big showy spells in his pocket and only pulling them out when absolutely needed, and not reaching for them as a matter of course on round 1 of every battle.</p><p></p><p>DnD is (at its core) and always has been a resource management game (hit points, hit dice, spell slots, 1/day abilites, daily/ encounter powers, charges, potions, scolls, xp, gp etc). As DM youre the guy who has to police this resource management. Making the expenditure of a resource a meaningful choice [risk/ reward] or a meaningful event enhances the game in so many ways. It brings the wonder back into spells or other abilities when they do get used, and makes every setback (even the loss of HP) one that needs to be managed over several encounters, and not just the one that the PCs are currently in.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6845246, member: 6788736"] You're directly responsible for 50 percent of that as the DM of 2 of those 4 campaigns, so thats fairly spurious reasoning. You can have 3-4 be your campaign default, but it works best when the party are expecting 6-8 (or are rationing resources in expectaion of 6-8). Throw a few unexpected 6-8 days at them once in a while, and that should be enough to tone down nova strikes, and get them thinking before they use those 1/long rest powers and spells. Nothing funnier than watching a 15th level mage anhilate 2-3 encounters of moderate difficulty, and then be stuck with cantrips and lesser spells for several more fights, inlcuding the BBEG. He should be keeping those big showy spells in his pocket and only pulling them out when absolutely needed, and not reaching for them as a matter of course on round 1 of every battle. DnD is (at its core) and always has been a resource management game (hit points, hit dice, spell slots, 1/day abilites, daily/ encounter powers, charges, potions, scolls, xp, gp etc). As DM youre the guy who has to police this resource management. Making the expenditure of a resource a meaningful choice [risk/ reward] or a meaningful event enhances the game in so many ways. It brings the wonder back into spells or other abilities when they do get used, and makes every setback (even the loss of HP) one that needs to be managed over several encounters, and not just the one that the PCs are currently in. [/QUOTE]
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6-8 encounters/day - how common is this?
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