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General Tabletop Discussion
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6-8 encounters/day - how common is this?
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<blockquote data-quote="Flamestrike" data-source="post: 6847384" data-attributes="member: 6788736"><p>These groups are getting too few encounters and not enough short rests. Long rest classes are dominating and short rest ones are falling behind.</p><p></p><p>The DM is not policing the adventuring day (he's either willfully or accidentally ignoring the recommendations and several chapters of the DMG).</p><p></p><p>In other words, it's a problem that is being created (and is thus easily fixed) by the DM. He places more encounters before the group, polices the AD, and grants more short rests per AD.</p><p></p><p>The DM of this campaign could just as easily be the type who handwaves short rests, and makes long resting extremely hard, and prefers longer AD's (in which case you would get very different results indeed).</p><p></p><p>In 5E you need to be proactive with policing the AD as DM, and keep an eye on things like this. I wouldnt let it happen at my table personally (your DM is letting long rest classes hog the limelight). I would certainly throw an adventure at the party every now and then that featured longer AD's [time limited] and frequent short rests to allow the Warlock and Fighter to shine.</p><p></p><p>An example would be the PC's [after waking up in the morning from a long rest] are approached by a mysterious elven figure and recruited to rescue an elf maiden captured by a [BBEG] and imprisoned in a local ruin 3 hours march to the north. They have to save her by midnight or a terrible demon will be released and ravage the local countryside killing thousands. Upon reaching the ruin, the party faces 12 encounters as they sack the dungeon before finally encountering the BBEG.</p><p></p><p>'Behind the curtain', the party can short rest as often as they like in this meta, including after every single encounter [long rests are impossible in this meta however due to the timing constraints imposed by the DM]. Full casters and barbarians wlll struggle - Fighters, Warlocks and Monks will be gods.</p><p></p><p>Its this kind of thing (adventure pacing) that you need to turn your mind to as DM in 5E. You need to be proactive and not simply rest on your haunches and let the PCs dictate pacing of the story and individual adventuring days. Real life isnt like that (I certainly dont have all the time in the world to do my job as a lawyer - I miss one deadline and I lose my job!) and neither should the job of saving the world.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6847384, member: 6788736"] These groups are getting too few encounters and not enough short rests. Long rest classes are dominating and short rest ones are falling behind. The DM is not policing the adventuring day (he's either willfully or accidentally ignoring the recommendations and several chapters of the DMG). In other words, it's a problem that is being created (and is thus easily fixed) by the DM. He places more encounters before the group, polices the AD, and grants more short rests per AD. The DM of this campaign could just as easily be the type who handwaves short rests, and makes long resting extremely hard, and prefers longer AD's (in which case you would get very different results indeed). In 5E you need to be proactive with policing the AD as DM, and keep an eye on things like this. I wouldnt let it happen at my table personally (your DM is letting long rest classes hog the limelight). I would certainly throw an adventure at the party every now and then that featured longer AD's [time limited] and frequent short rests to allow the Warlock and Fighter to shine. An example would be the PC's [after waking up in the morning from a long rest] are approached by a mysterious elven figure and recruited to rescue an elf maiden captured by a [BBEG] and imprisoned in a local ruin 3 hours march to the north. They have to save her by midnight or a terrible demon will be released and ravage the local countryside killing thousands. Upon reaching the ruin, the party faces 12 encounters as they sack the dungeon before finally encountering the BBEG. 'Behind the curtain', the party can short rest as often as they like in this meta, including after every single encounter [long rests are impossible in this meta however due to the timing constraints imposed by the DM]. Full casters and barbarians wlll struggle - Fighters, Warlocks and Monks will be gods. Its this kind of thing (adventure pacing) that you need to turn your mind to as DM in 5E. You need to be proactive and not simply rest on your haunches and let the PCs dictate pacing of the story and individual adventuring days. Real life isnt like that (I certainly dont have all the time in the world to do my job as a lawyer - I miss one deadline and I lose my job!) and neither should the job of saving the world. [/QUOTE]
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