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Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Imaro" data-source="post: 6856108" data-attributes="member: 48965"><p>Okay I've read/skimmed the past 10-11 pages of this thread and have a couple of statements...</p><p></p><p>1. I'm confused by people who want balanced encounter guidelines but don't want contrived encounters... That's the point of guidelines isn't it? To create a baseline number of contrived encounters that are expected for the default game to maintain balance. Without this the only way the game could balance out is if every class used the same structure for all of their abilities and had the exact same amount of abilities in the long vs. short rest categories (ala 4e). Personally I'm not looking for a return to that... so I have to ask outside of a "contrived" number of encounters vs. rests how do you balance abilities with differing recharge rates? </p><p></p><p>2. Do you really have to have 6-8 encounters? </p><p></p><p>If you're doing 6 encounters and having a short rest after the first 2 and then the second 2... how is that different than having 4 encounters where the first and last encounters are equal to 2* XP of a medium encounter, and the middle two are regular med/hard encounters? You then just allow a short rest after the first encounter and 3rd encounter... it works out to roughly the same thing doesn't it? </p><p></p><p>There's also the multi-part encounter where enemies come in waves (which is actually addressed in the DM rules)... I mean if the issue is in-world verisimilitude constraints the encounter + adventuring day guidelines actually give a fair bit of flexibility when used together to address this.</p><p></p><p>I'm actually going to be trying some of this variation in encounter building out in my groups next campaign which starts this weekend if anyone is interested in how it works out.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6856108, member: 48965"] Okay I've read/skimmed the past 10-11 pages of this thread and have a couple of statements... 1. I'm confused by people who want balanced encounter guidelines but don't want contrived encounters... That's the point of guidelines isn't it? To create a baseline number of contrived encounters that are expected for the default game to maintain balance. Without this the only way the game could balance out is if every class used the same structure for all of their abilities and had the exact same amount of abilities in the long vs. short rest categories (ala 4e). Personally I'm not looking for a return to that... so I have to ask outside of a "contrived" number of encounters vs. rests how do you balance abilities with differing recharge rates? 2. Do you really have to have 6-8 encounters? If you're doing 6 encounters and having a short rest after the first 2 and then the second 2... how is that different than having 4 encounters where the first and last encounters are equal to 2* XP of a medium encounter, and the middle two are regular med/hard encounters? You then just allow a short rest after the first encounter and 3rd encounter... it works out to roughly the same thing doesn't it? There's also the multi-part encounter where enemies come in waves (which is actually addressed in the DM rules)... I mean if the issue is in-world verisimilitude constraints the encounter + adventuring day guidelines actually give a fair bit of flexibility when used together to address this. I'm actually going to be trying some of this variation in encounter building out in my groups next campaign which starts this weekend if anyone is interested in how it works out. [/QUOTE]
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6-8 encounters/day - how common is this?
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