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General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters?
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<blockquote data-quote="Blue" data-source="post: 7923193" data-attributes="member: 20564"><p>You can handle danger/risk levels in any number of encounters by adjusting the opposition. That works well.</p><p></p><p>What 6-8 encounters does (in Tiers 2 & 3) is provide the resource attrition needed to balance the long-rest recovery classes with the at-will classes. And since no other type of scene in D&D is as resource intensive as combat, then yes, that count basically only counts combat encounters with just a few exceptions.</p><p></p><p>Fewer encounters do not use up as many daily resources. I can detail this out if needed. Because of this, the long-rest recovery classes like the casters will be able to get more out of every action they have. This leaves at-will characters as second fiddle. When you actually play 6-8 combat encounters, those at-will characters get to shine just as much as the casters. (And classes like the paladin, with divine smites that make at-will look strong even on short days, suddenly find that they can't sustain that and come back into balance with pure martial characters.)</p><p></p><p>I mentioned Tier 2&3. Tier 1, casters don't have enough slots (or enough power in them) to dominate on short days. Tier 4 there's usually enough slots that as long as the caster isn't doing exclusively direct damage, there's enough lower-than-highest level slots that still have a lot of utility and trying to balance via resource attrition is a lost cause.</p></blockquote><p></p>
[QUOTE="Blue, post: 7923193, member: 20564"] You can handle danger/risk levels in any number of encounters by adjusting the opposition. That works well. What 6-8 encounters does (in Tiers 2 & 3) is provide the resource attrition needed to balance the long-rest recovery classes with the at-will classes. And since no other type of scene in D&D is as resource intensive as combat, then yes, that count basically only counts combat encounters with just a few exceptions. Fewer encounters do not use up as many daily resources. I can detail this out if needed. Because of this, the long-rest recovery classes like the casters will be able to get more out of every action they have. This leaves at-will characters as second fiddle. When you actually play 6-8 combat encounters, those at-will characters get to shine just as much as the casters. (And classes like the paladin, with divine smites that make at-will look strong even on short days, suddenly find that they can't sustain that and come back into balance with pure martial characters.) I mentioned Tier 2&3. Tier 1, casters don't have enough slots (or enough power in them) to dominate on short days. Tier 4 there's usually enough slots that as long as the caster isn't doing exclusively direct damage, there's enough lower-than-highest level slots that still have a lot of utility and trying to balance via resource attrition is a lost cause. [/QUOTE]
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