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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4939048" data-attributes="member: 834"><p>Castor's is a small but well-maintained inn. It is not luxurious enough to really stand out in the commercial district but is certainly beyond the means of a sailor; This establisgment caters to the naval officers and merchants. </p><p></p><p>The building is three story high and has an adjoining fenced yard and you need to go through a gate to enter the inn through the side. Both entry are guarded by a well dressed thug. That being said, the establishment is clearly open for business and the guards let in anyone who doesn't seem like a troublemaker.</p><p></p><p>Surprisingly, the group does manage to avoid the 'troublemaker' label and enter the inn without problem. You can see that the bar of the establishment is making great business; the room is packed and pricy liquor seem the norm. A simple query learns them that Castor is the shady looking dark haired man in the corner with the two bodyguards and the two pretty blondes.</p><p></p><p><a href="http://virtualbattlemat.com/game/street_level/" target="_blank">Street Level on Virtual Battlemat</a> </p><p></p><p>[sblock=OOC]You may want to create token for your characters and email them to me. Otherwise I am known to be Lazy and you'll end up with a token that is simply the first letter of your PC's name...</p><p></p><p>I put Castor on the Map, I haven't gotten crazy with tokens yet because, hey, this isn't a fight. </p><p></p><p>It's a skill challenge. The goal is of course to get Castor to tell you where he procured the Laughing Man without starting a gang war. </p><p>[/sblock]</p><p></p><p>As the group approach his table, a bodyguard nudge Castor. The two thugs place themselve between their boss and the party. Castor give them a look over and a shrewd expression appears on his face.</p><p></p><p>-''It's not often that two of my items come back at the same time on two different new owners. This is going to be interesting.''</p><p></p><p>[sblock=Skill challenge]8 Success before 4 failures. BAse DC 16</p><p></p><p>Failure likely means a fight since I don't expect you will back down!</p><p></p><p>This must be completed in less than '4 rounds' Everyone gets one roll per round. Not every roll needs to contribute to the success/failure tally; you can elect to assist another check instead. </p><p></p><p>Usuable skill for success/failure in the first part of the challenge : Diplomacy, Streetwise DC 16</p><p></p><p>Support Skill: Intimidate (basically looking tough!), Insight, Diplomacy, Streetwise DC 11, grant +2 to the first ally who claim it.</p><p></p><p>Other skills : Use your imagination. One in particular can unlock Intimidate as a skill counting toward the tally as well as grant a permanent bonus for the challenge. </p><p></p><p>Do roleplay what your character are saying; particularly good argument can yield a +2 bonus. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4939048, member: 834"] Castor's is a small but well-maintained inn. It is not luxurious enough to really stand out in the commercial district but is certainly beyond the means of a sailor; This establisgment caters to the naval officers and merchants. The building is three story high and has an adjoining fenced yard and you need to go through a gate to enter the inn through the side. Both entry are guarded by a well dressed thug. That being said, the establishment is clearly open for business and the guards let in anyone who doesn't seem like a troublemaker. Surprisingly, the group does manage to avoid the 'troublemaker' label and enter the inn without problem. You can see that the bar of the establishment is making great business; the room is packed and pricy liquor seem the norm. A simple query learns them that Castor is the shady looking dark haired man in the corner with the two bodyguards and the two pretty blondes. [url=http://virtualbattlemat.com/game/street_level/]Street Level on Virtual Battlemat[/url] [sblock=OOC]You may want to create token for your characters and email them to me. Otherwise I am known to be Lazy and you'll end up with a token that is simply the first letter of your PC's name... I put Castor on the Map, I haven't gotten crazy with tokens yet because, hey, this isn't a fight. It's a skill challenge. The goal is of course to get Castor to tell you where he procured the Laughing Man without starting a gang war. [/sblock] As the group approach his table, a bodyguard nudge Castor. The two thugs place themselve between their boss and the party. Castor give them a look over and a shrewd expression appears on his face. -''It's not often that two of my items come back at the same time on two different new owners. This is going to be interesting.'' [sblock=Skill challenge]8 Success before 4 failures. BAse DC 16 Failure likely means a fight since I don't expect you will back down! This must be completed in less than '4 rounds' Everyone gets one roll per round. Not every roll needs to contribute to the success/failure tally; you can elect to assist another check instead. Usuable skill for success/failure in the first part of the challenge : Diplomacy, Streetwise DC 16 Support Skill: Intimidate (basically looking tough!), Insight, Diplomacy, Streetwise DC 11, grant +2 to the first ally who claim it. Other skills : Use your imagination. One in particular can unlock Intimidate as a skill counting toward the tally as well as grant a permanent bonus for the challenge. Do roleplay what your character are saying; particularly good argument can yield a +2 bonus. [/sblock] [/QUOTE]
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