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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4944221" data-attributes="member: 834"><p><a href="http://virtualbattlemat.com/game/street_level/" target="_blank">http://virtualbattlemat.com/game/street_level/</a></p><p></p><p>[sblock=Initiative]</p><p><a href="http://invisiblecastle.com/roller/view/2265895/" target="_blank">1:7 Rabbit 2:Soldier 3:Tsi'Ri 4:Kama'Zer 5:Callen 6:Mri'Thas 7:Bad Guys (1d20+2=13, 1d20+4=8, 1d20+5=10, 1d20+10=19, 1d20+3=8, 1d20+9=20, 1d20+8=19)</a></p><p></p><p>Bad guys score 19. They are beaten by Kama'Zer and Mri'Thas.</p><p></p><p>BTW : in case of tie I use the rule 'Heroes go first on account that they are heroes.'</p><p></p><p>So:</p><p></p><p>Kama'Zer</p><p>Mri'Thas</p><p>BAD GUYS</p><p>EVeryone</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p><strong>Damien</strong></p><p></p><p>Perception 17</p><p>HP 102; Bloodied 51</p><p>AC 20; Fortitude 17, Reflex 16, Will 16</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p>Longsword (Standard, at-will) Weapon</p><p>+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.</p><p></p><p><strong>Goons/Guard</strong></p><p></p><p>Perception 11</p><p>HP 37; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 14, Will 12</p><p>Speed 6</p><p>Mace (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</p><p>[/sblock]</p><p></p><p>[sblock=Token]I had a warforged token laying around so I used it for Soldier. The Aztec image is of course 7 Rabbit, Callen helpfully has his name on the token while Kama'Zer has the Githyanki Token. Therefore a T and a M stands for Tsi'Ri and Mri'Thas.</p><p></p><p>Ozy, Voda and and Elec are welcome to send their own image so I can make token with them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4944221, member: 834"] [url]http://virtualbattlemat.com/game/street_level/[/url] [sblock=Initiative] [url=http://invisiblecastle.com/roller/view/2265895/]1:7 Rabbit 2:Soldier 3:Tsi'Ri 4:Kama'Zer 5:Callen 6:Mri'Thas 7:Bad Guys (1d20+2=13, 1d20+4=8, 1d20+5=10, 1d20+10=19, 1d20+3=8, 1d20+9=20, 1d20+8=19)[/url] Bad guys score 19. They are beaten by Kama'Zer and Mri'Thas. BTW : in case of tie I use the rule 'Heroes go first on account that they are heroes.' So: Kama'Zer Mri'Thas BAD GUYS EVeryone [/sblock] [sblock=Status] [B]Damien[/B] Perception 17 HP 102; Bloodied 51 AC 20; Fortitude 17, Reflex 16, Will 16 Saving Throws +2 Speed 5 Action Points 1 Longsword (Standard, at-will) Weapon +9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn. [B]Goons/Guard[/B] Perception 11 HP 37; Bloodied 18 AC 16; Fortitude 12, Reflex 14, Will 12 Speed 6 Mace (Standard, at-will) Weapon +7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. [/sblock] [sblock=Token]I had a warforged token laying around so I used it for Soldier. The Aztec image is of course 7 Rabbit, Callen helpfully has his name on the token while Kama'Zer has the Githyanki Token. Therefore a T and a M stands for Tsi'Ri and Mri'Thas. Ozy, Voda and and Elec are welcome to send their own image so I can make token with them. [/sblock] [/QUOTE]
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