Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4945877" data-attributes="member: 834"><p>[sblock=Mri'Thas]</p><p></p><p></p><p>Why would he be dead? He was fresh (as you can tell by the previous status update).</p><p></p><p>Also, I modified Soldier landing spot to L12. The trajectory required to land there would have drawn at least one more OA and which would have </p><p>been a little illogial IMO.[/sblock]</p><p></p><p>Castor nod fervently when urged to hid under the table and proceeds to do just that.</p><p></p><p>The undead beasts emerging from the basement leap into action and rush on the floor. Soldier and 7 Rabbit end up flat on their back with the dogs reaching for their throat. They feel as if their bodies start to rot from the inside as insidious necromancy works through the beats's fangs.</p><p></p><p>The goons go to work and focus on the now vulnerable warlock and fighter, doing substantial damage. The one engaging Kama'Zer on the other hand barely nicks her. But all of them attack viciously, focusing on the head, and leave the heroes reeling. </p><p></p><p>[sblock=Dazed]Kama, Soldier and 7 are all dazed for the next turn[/sblock]</p><p></p><p>Damien shouts in joy as a target presents himself and laugh to see it in such unfavorable position. His expressions soon turn to dismay as Soldier, dazed and on his back, still manage to turn aside his enemy's thrust.</p><p></p><p>Meanwhile, more noises are coming from the basement.</p><p></p><p>-''Move it you lumps of flesh!'' shouts the unseen woman. Her orders are obeyed as rotten corpse shamble onto the scene.</p><p></p><p>[sblock=Actions]</p><p>Goon at L7 OA vs Soldier (Flying provoke OA, AFAIK)</p><p><a href="http://invisiblecastle.com/roller/view/2268800/" target="_blank">OA vs AC 19 (1d20+7=16, 1d8+1=9)</a> miss</p><p></p><p>2 Gravehound vs Soldier and 7 Rabbit</p><p><a href="http://invisiblecastle.com/roller/view/2268820/" target="_blank">Charge 1:Vs Soldier Ac 19 (+2 for flanking) 2:Vs 7 Rabbit AC 16 (1d20+7+1=19, 1d6+3=9, 1d20+7+1=28, 1d6+3=9)</a> both hit, 1 critical though it hardly matters, everybody takes 9 + 5 ongoing (save ends) </p><p></p><p>3 Goon with CA vs Soldier and 7 Rabbit</p><p><a href="http://invisiblecastle.com/roller/view/2268829/" target="_blank">1: vs Soldier AC 19 2&3:vs 7 Rabbit Ac 16 (1d20+7+2=28, 1d8+1=7, 1d6=5, 1d20+7+2=10, 1d8+1=9, 1d6=3, 1d20+7+2=22, 1d8+1=3, 1d6=3)</a> Soldier hit for 12, 7 Rabbit hit once for 6</p><p></p><p>1 Goon vs KamaZer</p><p><a href="http://invisiblecastle.com/roller/view/2268836/" target="_blank">vs Kama'Zer AC 20 (1d20+7=21, 1d8+1=2)</a> hit for 2</p><p></p><p>Damien White Raven Onslaught vs Soldier</p><p><a href="http://invisiblecastle.com/roller/view/2268850/" target="_blank">VS Soldier AC 19 (1d20+9+2=17, 3d8+6=16)</a> Damn it, miss. </p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/street_level/" target="_blank">Street Level on Virtual Battlemat</a></p><p></p><p>[sblock=Status]Goon J10: 23/37 cursed (7 rabbit)</p><p>Goon M11: 26/37 cursed (Tsi'Ri)</p><p>Goon L7: 21/36</p><p></p><p>All goons have expanded their dazzling strike encounter power.</p><p></p><p>Damien has expanded his daily WHite Raven Onslaught Power</p><p></p><p>Callen : 26 / 32</p><p>Kama'Zer: 35 / 41 [8/9] Dazed (TEN)</p><p>Soldier: 27 (22) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN)</p><p>7 Rabbit: 25/40 Ongoing 5 Necrotic (Saven ends), prone, dazed (TEN)</p><p></p><p><strong>Damien</strong></p><p></p><p>Perception 17</p><p>HP 102; Bloodied 51</p><p>AC 20; Fortitude 17, Reflex 16, Will 16</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p>Longsword (Standard, at-will) Weapon</p><p>+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.</p><p></p><p><strong>Goons/Guard</strong></p><p></p><p>Perception 11</p><p>HP 37; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 14, Will 12</p><p>Speed 6</p><p>Mace (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</p><p></p><p><strong>Gravehound</strong> </p><p></p><p>Perception 11; darkvision</p><p>HP 54; Bloodied 27; see also death jaws and zombie weakness</p><p>AC 14; Fortitude 14, Refl ex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Bite (standard; at-will) </p><p>+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5</p><p>necrotic damage (save ends) and is knocked prone if it is Medium</p><p>size or smaller.</p><p>M Death Jaws (when reduced to 0 hit points) ✦ Necrotic</p><p>The gravehound makes a bite attack against a target within its</p><p>reach.</p><p>Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points</p><p></p><p>Zombie </p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p> –5 penalty.</p><p>Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4945877, member: 834"] [sblock=Mri'Thas] Why would he be dead? He was fresh (as you can tell by the previous status update). Also, I modified Soldier landing spot to L12. The trajectory required to land there would have drawn at least one more OA and which would have been a little illogial IMO.[/sblock] Castor nod fervently when urged to hid under the table and proceeds to do just that. The undead beasts emerging from the basement leap into action and rush on the floor. Soldier and 7 Rabbit end up flat on their back with the dogs reaching for their throat. They feel as if their bodies start to rot from the inside as insidious necromancy works through the beats's fangs. The goons go to work and focus on the now vulnerable warlock and fighter, doing substantial damage. The one engaging Kama'Zer on the other hand barely nicks her. But all of them attack viciously, focusing on the head, and leave the heroes reeling. [sblock=Dazed]Kama, Soldier and 7 are all dazed for the next turn[/sblock] Damien shouts in joy as a target presents himself and laugh to see it in such unfavorable position. His expressions soon turn to dismay as Soldier, dazed and on his back, still manage to turn aside his enemy's thrust. Meanwhile, more noises are coming from the basement. -''Move it you lumps of flesh!'' shouts the unseen woman. Her orders are obeyed as rotten corpse shamble onto the scene. [sblock=Actions] Goon at L7 OA vs Soldier (Flying provoke OA, AFAIK) [url=http://invisiblecastle.com/roller/view/2268800/]OA vs AC 19 (1d20+7=16, 1d8+1=9)[/url] miss 2 Gravehound vs Soldier and 7 Rabbit [url=http://invisiblecastle.com/roller/view/2268820/]Charge 1:Vs Soldier Ac 19 (+2 for flanking) 2:Vs 7 Rabbit AC 16 (1d20+7+1=19, 1d6+3=9, 1d20+7+1=28, 1d6+3=9)[/url] both hit, 1 critical though it hardly matters, everybody takes 9 + 5 ongoing (save ends) 3 Goon with CA vs Soldier and 7 Rabbit [url=http://invisiblecastle.com/roller/view/2268829/]1: vs Soldier AC 19 2&3:vs 7 Rabbit Ac 16 (1d20+7+2=28, 1d8+1=7, 1d6=5, 1d20+7+2=10, 1d8+1=9, 1d6=3, 1d20+7+2=22, 1d8+1=3, 1d6=3)[/url] Soldier hit for 12, 7 Rabbit hit once for 6 1 Goon vs KamaZer [url=http://invisiblecastle.com/roller/view/2268836/]vs Kama'Zer AC 20 (1d20+7=21, 1d8+1=2)[/url] hit for 2 Damien White Raven Onslaught vs Soldier [url=http://invisiblecastle.com/roller/view/2268850/]VS Soldier AC 19 (1d20+9+2=17, 3d8+6=16)[/url] Damn it, miss. [/sblock] [url=http://virtualbattlemat.com/game/street_level/]Street Level on Virtual Battlemat[/url] [sblock=Status]Goon J10: 23/37 cursed (7 rabbit) Goon M11: 26/37 cursed (Tsi'Ri) Goon L7: 21/36 All goons have expanded their dazzling strike encounter power. Damien has expanded his daily WHite Raven Onslaught Power Callen : 26 / 32 Kama'Zer: 35 / 41 [8/9] Dazed (TEN) Soldier: 27 (22) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN) 7 Rabbit: 25/40 Ongoing 5 Necrotic (Saven ends), prone, dazed (TEN) [B]Damien[/B] Perception 17 HP 102; Bloodied 51 AC 20; Fortitude 17, Reflex 16, Will 16 Saving Throws +2 Speed 5 Action Points 1 Longsword (Standard, at-will) Weapon +9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn. [B]Goons/Guard[/B] Perception 11 HP 37; Bloodied 18 AC 16; Fortitude 12, Reflex 14, Will 12 Speed 6 Mace (Standard, at-will) Weapon +7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. [B]Gravehound[/B] Perception 11; darkvision HP 54; Bloodied 27; see also death jaws and zombie weakness AC 14; Fortitude 14, Refl ex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Bite (standard; at-will) +7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. M Death Jaws (when reduced to 0 hit points) ✦ Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points Zombie Perception 10; darkvision HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. –5 penalty. Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
Top