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Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4947592" data-attributes="member: 834"><p>[sblock=Belated Save vs Prone]</p><p>7 Rabbit is a dwarf, I forgot his save VS prone when the Gravehound attacked. Thanks to Ozy for pickint that up.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2270615/" target="_blank">7 rabbit save vs Prone (1d20=6)</a></p><p>[/sblock]</p><p></p><p>[sblock=Updated Status & Map; Tsi'Ri, 7 Rabbit and Kama'Zer still up] </p><p>There is a blast 2 Zone centered on I12; enter at your own risk and peril. </p><p></p><p>Goon J10: 11/37 cursed (7 rabbit), bloodied</p><p>Goon M11: 26/37 cursed (Tsi'Ri)</p><p>Goon L6: 14/36 Bloodied</p><p>Goon I10: 30/36</p><p></p><p>Gravehound K10: 42/54 </p><p>Gravehound K13: 42/54</p><p></p><p>I haven't yet accounted for future damage. It won't occur until all other ally have acted plus the leader can allow a free move which can save one of his ally from the secondary damage. I'll see on whom to use it. </p><p></p><p>All goons have expanded their dazzling strike encounter power.</p><p></p><p>Damien has expanded his daily WHite Raven Onslaught Power</p><p></p><p>Callen : 26 / 32</p><p>Kama'Zer: 35 / 41 [8/9] Dazed (TEN BG)</p><p>Soldier: 33 (28) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN BG), +2 to defense (TEN)</p><p>7 Rabbit: 25 (20) /40 Ongoing 5 Necrotic (Save ends), prone, dazed (TEN BG)</p><p></p><p>Damien</p><p></p><p>Perception 17</p><p>HP 102; Bloodied 51</p><p>AC 20; Fortitude 17, Reflex 16, Will 16</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p>Longsword (Standard, at-will) Weapon</p><p>+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.</p><p></p><p>Goons/Guard</p><p></p><p>Perception 11</p><p>HP 37; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 14, Will 12</p><p>Speed 6</p><p>Mace (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</p><p></p><p>Gravehound </p><p></p><p>Perception 11; darkvision</p><p>HP 54; Bloodied 27; see also death jaws and zombie weakness</p><p>AC 14; Fortitude 14, Refl ex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Bite (standard; at-will) </p><p>+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5</p><p>necrotic damage (save ends) and is knocked prone if it is Medium</p><p>size or smaller.</p><p>M Death Jaws (when reduced to 0 hit points) ✦ Necrotic</p><p>The gravehound makes a bite attack against a target within its</p><p>reach.</p><p>Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points</p><p></p><p>Zombie </p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>–5 penalty.</p><p>Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4947592, member: 834"] [sblock=Belated Save vs Prone] 7 Rabbit is a dwarf, I forgot his save VS prone when the Gravehound attacked. Thanks to Ozy for pickint that up. [url=http://invisiblecastle.com/roller/view/2270615/]7 rabbit save vs Prone (1d20=6)[/url] [/sblock] [sblock=Updated Status & Map; Tsi'Ri, 7 Rabbit and Kama'Zer still up] There is a blast 2 Zone centered on I12; enter at your own risk and peril. Goon J10: 11/37 cursed (7 rabbit), bloodied Goon M11: 26/37 cursed (Tsi'Ri) Goon L6: 14/36 Bloodied Goon I10: 30/36 Gravehound K10: 42/54 Gravehound K13: 42/54 I haven't yet accounted for future damage. It won't occur until all other ally have acted plus the leader can allow a free move which can save one of his ally from the secondary damage. I'll see on whom to use it. All goons have expanded their dazzling strike encounter power. Damien has expanded his daily WHite Raven Onslaught Power Callen : 26 / 32 Kama'Zer: 35 / 41 [8/9] Dazed (TEN BG) Soldier: 33 (28) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN BG), +2 to defense (TEN) 7 Rabbit: 25 (20) /40 Ongoing 5 Necrotic (Save ends), prone, dazed (TEN BG) Damien Perception 17 HP 102; Bloodied 51 AC 20; Fortitude 17, Reflex 16, Will 16 Saving Throws +2 Speed 5 Action Points 1 Longsword (Standard, at-will) Weapon +9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn. Goons/Guard Perception 11 HP 37; Bloodied 18 AC 16; Fortitude 12, Reflex 14, Will 12 Speed 6 Mace (Standard, at-will) Weapon +7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. Gravehound Perception 11; darkvision HP 54; Bloodied 27; see also death jaws and zombie weakness AC 14; Fortitude 14, Refl ex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Bite (standard; at-will) +7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. M Death Jaws (when reduced to 0 hit points) ✦ Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points Zombie Perception 10; darkvision HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. –5 penalty. Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly. [/sblock] [/QUOTE]
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