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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4949476" data-attributes="member: 79945"><p>7 Rabbit lumbers on the floor like a turtle on its back. Cursing his obesity, he tries to stand, but only makes it to his knees. He stares around wildly: his friends all seem desperately harried. He focuses on the nearest enemy, the gravehound (he can feel the festering necrotic energy in his side as he looks at it) but his star-enhanced sight sees a corona of invisible light already in place there - its fate is already entwined with Ts'iri's, and there is no room for another in that dance. Frantically, he looks around the room for another target - all too far! In desperation he lunges toward a nearby zombie, arm outstretched, his ample belly cushioning his dive. The gravehound's jaws lock around his leg, tearing away more of his flesh, but the sacrifice is worth it: a series of sparks flies out from his hand to orbit zombie's head, and he hears the voices of the stars of his homeland whispering their dire portents into its oblivious ears.</p><p></p><p>Rabbit sinks back down to the floor after his exertion, muttering,</p><p></p><p>[sblock=Magari]</p><p><span style="color: DarkOrange">"Great forces of the void, guide my hand and keep me safe. Keep me safe. Shield me from my enemies..."</span></p><p>[/sblock]</p><p></p><p>In response, his armour begins to glow with blue-white starlight. The light burns brighter and brighter, painful to look at, bright enough to burn the flesh of his enemies... When it subsides, he flesh has been strengthened and the festering corruption of the gravehound's bite is gone. Only the physical wounds remain.</p><p></p><p>[sblock=OOC]</p><p>Take 5 ongoing necrotic, which wipes out my temp hp.</p><p></p><p>Move: crawl to K9, provoking an OA from the hound at L13, who has combat advantage because I'm prone: <a href="http://invisiblecastle.com/roller/view/2271801/" target="_blank">OA at 7 Rabbit (+2 for CA) (1d20+7+2=24, 1d6+3=9)</a> hit for 9 damage. Ouch. I may be overextending myself here.</p><p>Minor: curse zombie at J10</p><p>Standard: Armor of Agathys: gain 13 thp. Until end of encounter, any enemy starting its turn adjacent to me takes 1d6+4 cold.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2271810/" target="_blank">Save vs Ongoing Damage (1d20=13)</a></p><p>[/sblock]</p><p></p><p>[sblock=Tactics]</p><p>My other encounter power makes an enemy grant combat advantage to all my allies, AND take a -3 to AC, for one turn. So when somebody plans to use one of their big dailies, or everyone wants to gang up on somebody, let me know in advance so I can set them up for it.</p><p>[/sblock]</p><p></p><p>[sblock=7 Rabbit stat block]<u><strong>7 Rabbit</strong></u>- Male Dwarf Warlock 2</p><p>Passive Perception: 12, Passive Insight: 17</p><p>AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5</p><p>Resist 10 force</p><p>HP:11/40 + 13 thp, Bloodied:20, Surge Value:10, Surges left:10/10</p><p>Initiative 0</p><p>Action Points: 0, Second Wind: not used</p><p>Powers: <span style="color: Green">Dire Radiance</span>, <span style="color: green">Eldritch Blast</span>, <s><span style="color: red">Vampiric Embrace</span></s>, <span style="color: red">Fevered Certainty of Caiphon</span>, <span style="color: red">Frigid Darkness</span>, <s><span style="color: gray">Armor of Agathys</span></s>, <span style="color: gray">Brooch of Shielding</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4949476, member: 79945"] 7 Rabbit lumbers on the floor like a turtle on its back. Cursing his obesity, he tries to stand, but only makes it to his knees. He stares around wildly: his friends all seem desperately harried. He focuses on the nearest enemy, the gravehound (he can feel the festering necrotic energy in his side as he looks at it) but his star-enhanced sight sees a corona of invisible light already in place there - its fate is already entwined with Ts'iri's, and there is no room for another in that dance. Frantically, he looks around the room for another target - all too far! In desperation he lunges toward a nearby zombie, arm outstretched, his ample belly cushioning his dive. The gravehound's jaws lock around his leg, tearing away more of his flesh, but the sacrifice is worth it: a series of sparks flies out from his hand to orbit zombie's head, and he hears the voices of the stars of his homeland whispering their dire portents into its oblivious ears. Rabbit sinks back down to the floor after his exertion, muttering, [sblock=Magari] [color=DarkOrange]"Great forces of the void, guide my hand and keep me safe. Keep me safe. Shield me from my enemies..."[/color] [/sblock] In response, his armour begins to glow with blue-white starlight. The light burns brighter and brighter, painful to look at, bright enough to burn the flesh of his enemies... When it subsides, he flesh has been strengthened and the festering corruption of the gravehound's bite is gone. Only the physical wounds remain. [sblock=OOC] Take 5 ongoing necrotic, which wipes out my temp hp. Move: crawl to K9, provoking an OA from the hound at L13, who has combat advantage because I'm prone: [url=http://invisiblecastle.com/roller/view/2271801/]OA at 7 Rabbit (+2 for CA) (1d20+7+2=24, 1d6+3=9)[/url] hit for 9 damage. Ouch. I may be overextending myself here. Minor: curse zombie at J10 Standard: Armor of Agathys: gain 13 thp. Until end of encounter, any enemy starting its turn adjacent to me takes 1d6+4 cold. [url=http://invisiblecastle.com/roller/view/2271810/]Save vs Ongoing Damage (1d20=13)[/url] [/sblock] [sblock=Tactics] My other encounter power makes an enemy grant combat advantage to all my allies, AND take a -3 to AC, for one turn. So when somebody plans to use one of their big dailies, or everyone wants to gang up on somebody, let me know in advance so I can set them up for it. [/sblock] [sblock=7 Rabbit stat block][U][B]7 Rabbit[/B][/U]- Male Dwarf Warlock 2 Passive Perception: 12, Passive Insight: 17 AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5 Resist 10 force HP:11/40 + 13 thp, Bloodied:20, Surge Value:10, Surges left:10/10 Initiative 0 Action Points: 0, Second Wind: not used Powers: [color=Green]Dire Radiance[/color], [color=green]Eldritch Blast[/color], [s][color=red]Vampiric Embrace[/color][/s], [color=red]Fevered Certainty of Caiphon[/color], [color=red]Frigid Darkness[/color], [s][color=gray]Armor of Agathys[/color][/s], [color=gray]Brooch of Shielding[/color] [/sblock] [/QUOTE]
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