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<blockquote data-quote="Mal Malenkirk" data-source="post: 4950386" data-attributes="member: 834"><p>[sblock=7 Rabbit]Guessing you meant to crawl all the way to K10, otherwise you couldn't have cursed the Zombie (who had been pushed by Kama'Zer right before your move).</p><p>[/sblock]</p><p></p><p>The last remaining guard dies in agony, both from the burning and the freezing provoked by competing spells that, unluckily for him, do not negate each other.</p><p></p><p>Tsi'ri and 7 Rabbit have both evoked ancient powers from very different source but with similar result; the room grows cold and the undead monsters are starting to falter, particularly the gravehound stuck between both warlock.</p><p></p><p>Instinctively, the hound next to both warlock slinks away and naturally finds a new prey; Mri'Thas. Soon the wizard is on his back, fighting off the beast from closing its jaws around his throat. The beast hounding Soldier is just as successful and the stalwart fighter again falls to the ground.</p><p></p><p>The zombies are far more clumsier. Even on his back, 7 Rabbit easily rolls away and Tsi'ri handily parries her attacker. The new zombie from the basement circle towards Soldier and position itself in a flanking position.</p><p></p><p>Damien is unhappy and urges his zombie to do better, pointing out flaws in the warlock's defense, but the cadaver is a poor student and reapeat its mistakes.</p><p> </p><p>A last zombie, prodded by an angry looking wizardress come out from the basement. By the sound of it, there is, at last, no more reinforcement joining the fight beside these two.</p><p></p><p></p><p></p><p></p><p></p><p><a href="http://www.4shared.com/file/137163847/2a0405ca/snapshot1.html" target="_blank"><img src="http://dc169.4shared.com/img/137163847/2a0405ca/snapshot1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=OOC]I am pretty sure the snapshot option of VB would have kept changing in real time with every modification I made on the mat, so I saved it and uploaded it. This will remain stable when I update the map.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Actions]</p><p>The last goon die between the burning and the freezing.</p><p></p><p>Damage from Armor of Agathys</p><p><a href="http://invisiblecastle.com/roller/view/2272734/" target="_blank">1-2:7 rabbit vs Dog/Zombie 3-4:Tsi'Ri vs Dog/Zombie (1d6+4=10, 1d6+4=5, 1d6+4=5, 1d6+4=8)</a></p><p></p><p>Hounds vs Soldier and Mri'Thas</p><p><a href="http://invisiblecastle.com/roller/view/2272760/" target="_blank">1:vs Soldier AC 19 2:vs Mri'Thas AC 17 (1d20+7=26, 1d6+3=5, 1d20+7=20, 1d6+3=9)</a> 2 hit</p><p></p><p>Zombies vs 7 Rabbit and Tsi'ri</p><p><a href="http://invisiblecastle.com/roller/view/2272778/" target="_blank">1:vs 7 Rabbit (+2 CA) 2:vs Tsi'Ri AC 18 (1d20+6=11, 2d6+2=8, 1d20+6=8, 2d6+2=13)</a>. Unimpessive...</p><p></p><p>Damien Grants a Standard attack to the adjacent Zombie;</p><p><a href="http://invisiblecastle.com/roller/view/2272791/" target="_blank">vs AC 18 (1d20+6+1=14, 2d6+2+2=12)</a> miss</p><p></p><p>Save vs Fire Shroud</p><p><a href="http://invisiblecastle.com/roller/view/2272748/" target="_blank">Hound, Zombie J11, Zombie (1d20=9, 1d20=8, 1d20=19)</a>miss,miss,save</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Gravehound L9: 17 (12)/54 cursed (Tsi'Ri), bloodied, burning</p><p>Gravehound K12: 20/54 bloodied</p><p></p><p>Zombie J11 : 21 (16) /40 cursed (7 Rabbit), bloodied, burning</p><p>Zombie M11 : 20/40 cursed (Tsi’ri), bloodied</p><p></p><p>Damien has expanded his daily White Raven Onslaught Power</p><p></p><p>Callen : 26 / 32</p><p>Kama'Zer: 30 / 41 [8/9]</p><p>Soldier: 22 +3 (20) / 44 [12/13] SW spent, bloodied, Prone, Ongoing 5 Necrotic (Save ends) </p><p>7 Rabbit: 11 +13 /40 prone, bloodied, Armor of Agathis</p><p>Tsi'ri: 32 +14/40</p><p>Mri'Thas: 25 (20) /34 Prone, Ongoing 5 Necrotic (Save ends)</p><p></p><p></p><p>Damien</p><p></p><p>Perception 17</p><p>HP 102; Bloodied 51</p><p>AC 20; Fortitude 17, Reflex 16, Will 16</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p>Longsword (Standard, at-will) Weapon</p><p>+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.</p><p></p><p>Goons/Guard</p><p></p><p>Perception 11</p><p>HP 37; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 14, Will 12</p><p>Speed 6</p><p>Mace (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</p><p></p><p>Gravehound </p><p></p><p>Perception 11; darkvision</p><p>HP 54; Bloodied 27; see also death jaws and zombie weakness</p><p>AC 14; Fortitude 14, Refl ex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Bite (standard; at-will) </p><p>+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5</p><p>necrotic damage (save ends) and is knocked prone if it is Medium</p><p>size or smaller.</p><p>M Death Jaws (when reduced to 0 hit points) ✦ Necrotic</p><p>The gravehound makes a bite attack against a target within its</p><p>reach.</p><p>Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points</p><p></p><p>Zombie </p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>–5 penalty.</p><p>Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly. </p><p></p><p>Human Mage </p><p>Perception 14</p><p>HP 36; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 13, Will 14</p><p>OA : +3 vs Armor Class; 1d8 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4950386, member: 834"] [sblock=7 Rabbit]Guessing you meant to crawl all the way to K10, otherwise you couldn't have cursed the Zombie (who had been pushed by Kama'Zer right before your move). [/sblock] The last remaining guard dies in agony, both from the burning and the freezing provoked by competing spells that, unluckily for him, do not negate each other. Tsi'ri and 7 Rabbit have both evoked ancient powers from very different source but with similar result; the room grows cold and the undead monsters are starting to falter, particularly the gravehound stuck between both warlock. Instinctively, the hound next to both warlock slinks away and naturally finds a new prey; Mri'Thas. Soon the wizard is on his back, fighting off the beast from closing its jaws around his throat. The beast hounding Soldier is just as successful and the stalwart fighter again falls to the ground. The zombies are far more clumsier. Even on his back, 7 Rabbit easily rolls away and Tsi'ri handily parries her attacker. The new zombie from the basement circle towards Soldier and position itself in a flanking position. Damien is unhappy and urges his zombie to do better, pointing out flaws in the warlock's defense, but the cadaver is a poor student and reapeat its mistakes. A last zombie, prodded by an angry looking wizardress come out from the basement. By the sound of it, there is, at last, no more reinforcement joining the fight beside these two. [URL=http://www.4shared.com/file/137163847/2a0405ca/snapshot1.html][IMG]http://dc169.4shared.com/img/137163847/2a0405ca/snapshot1.png[/IMG][/URL] [sblock=OOC]I am pretty sure the snapshot option of VB would have kept changing in real time with every modification I made on the mat, so I saved it and uploaded it. This will remain stable when I update the map. [/sblock] [sblock=Actions] The last goon die between the burning and the freezing. Damage from Armor of Agathys [url=http://invisiblecastle.com/roller/view/2272734/]1-2:7 rabbit vs Dog/Zombie 3-4:Tsi'Ri vs Dog/Zombie (1d6+4=10, 1d6+4=5, 1d6+4=5, 1d6+4=8)[/url] Hounds vs Soldier and Mri'Thas [url=http://invisiblecastle.com/roller/view/2272760/]1:vs Soldier AC 19 2:vs Mri'Thas AC 17 (1d20+7=26, 1d6+3=5, 1d20+7=20, 1d6+3=9)[/url] 2 hit Zombies vs 7 Rabbit and Tsi'ri [url=http://invisiblecastle.com/roller/view/2272778/]1:vs 7 Rabbit (+2 CA) 2:vs Tsi'Ri AC 18 (1d20+6=11, 2d6+2=8, 1d20+6=8, 2d6+2=13)[/url]. Unimpessive... Damien Grants a Standard attack to the adjacent Zombie; [url=http://invisiblecastle.com/roller/view/2272791/]vs AC 18 (1d20+6+1=14, 2d6+2+2=12)[/url] miss Save vs Fire Shroud [url=http://invisiblecastle.com/roller/view/2272748/]Hound, Zombie J11, Zombie (1d20=9, 1d20=8, 1d20=19)[/url]miss,miss,save [/sblock] [sblock=Status] Gravehound L9: 17 (12)/54 cursed (Tsi'Ri), bloodied, burning Gravehound K12: 20/54 bloodied Zombie J11 : 21 (16) /40 cursed (7 Rabbit), bloodied, burning Zombie M11 : 20/40 cursed (Tsi’ri), bloodied Damien has expanded his daily White Raven Onslaught Power Callen : 26 / 32 Kama'Zer: 30 / 41 [8/9] Soldier: 22 +3 (20) / 44 [12/13] SW spent, bloodied, Prone, Ongoing 5 Necrotic (Save ends) 7 Rabbit: 11 +13 /40 prone, bloodied, Armor of Agathis Tsi'ri: 32 +14/40 Mri'Thas: 25 (20) /34 Prone, Ongoing 5 Necrotic (Save ends) Damien Perception 17 HP 102; Bloodied 51 AC 20; Fortitude 17, Reflex 16, Will 16 Saving Throws +2 Speed 5 Action Points 1 Longsword (Standard, at-will) Weapon +9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn. Goons/Guard Perception 11 HP 37; Bloodied 18 AC 16; Fortitude 12, Reflex 14, Will 12 Speed 6 Mace (Standard, at-will) Weapon +7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. Gravehound Perception 11; darkvision HP 54; Bloodied 27; see also death jaws and zombie weakness AC 14; Fortitude 14, Refl ex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Bite (standard; at-will) +7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. M Death Jaws (when reduced to 0 hit points) ✦ Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points Zombie Perception 10; darkvision HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. –5 penalty. Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly. Human Mage Perception 14 HP 36; Bloodied 18 AC 16; Fortitude 12, Reflex 13, Will 14 OA : +3 vs Armor Class; 1d8 damage. [/sblock] [/QUOTE]
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