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<blockquote data-quote="Mal Malenkirk" data-source="post: 4958560" data-attributes="member: 834"><p>The zombies, reeling under the assault of heroes, are both finished by the unnatural cold aura of 7 Rabbit's curse.</p><p></p><p>Damien is hurt, there is no mistaking it, and he screams in fury. He retaliates on Kama'Zer and narrowly misses. </p><p></p><p>The mage seeks to finish her as well as hurting 7 Rabbit and Tsi'ri with lighnting bolt spell that jumps around the battlefield. The warlord still manages to resist the attack and so does the dwarf. Tsi'Ri isn't so fortunate but the unnatural vitality she gained from slaying the cursed zombie saves her from much damage. </p><p></p><p>Sensing that the battle is lost, the mage abandons Damien to his fate, retreating into the basement.</p><p></p><p>[sblock=Actions]</p><p>Agathys</p><p><a href="http://invisiblecastle.com/roller/view/2281959/" target="_blank">1:Zombie 2<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />amien (1d6+4=10, 1d6+4=10)</a></p><p></p><p>Damien vs Kama</p><p><a href="http://invisiblecastle.com/roller/view/2281962/" target="_blank">vs Kama AC 20 (1d20+9=20, 1d8+6=13)</a> -2 for chilling cloud, miss</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2281973/" target="_blank">Dancing Lightning 1:vs KamaZer 2:Vs Tsi'ri 3:Vs 7 Rabbit (Reflex) (1d20+6=11, 1d20+6=24, 1d20+6=15)</a> Only hits Tsi'Ri</p><p>Damage</p><p><a href="http://invisiblecastle.com/roller/view/2281974/" target="_blank">lightning damage (1d6+4=6)</a></p><p>[/sblock]</p><p></p><p>[sblock=OOC]As far as I am concerned, Damien is fighting to the death and will be killed if brought to 0. He has taken plenty of lethal damage by this point and insisting that the last blow was a mild, non lethal tap on the head won't cut it. I'll just rule that he died from his other wounds. </p><p></p><p>If you want to capture him, you need to follow the rules about intimidating a bloodied enemy (Standard Action, Intimidate vs DC 26).</p><p></p><p>Even if you don't capture him, Castor is still safely hidden under the table and should give you enough info to move on with the investigation so you can just cut loose if you want and kill the SOB.[/sblock]</p><p></p><p>[sblock=Status]</p><p>Damien : 32/102 Cursed (Tsi'Ri), Slowed (save end), bloodied, +4 to be hit</p><p></p><p>Mage : 25/36 (Moved 8 sqaure to the basement)</p><p> </p><p>Damien has expanded his daily White Raven Onslaught Power, Has spent his AP</p><p></p><p>Callen : 19 / 32</p><p>Kama'Zer: 15 / 41 bloodied</p><p>Soldier: 26 +4 / 44 SW spent, Boundless endurance, Dazed (save ends)</p><p>7 Rabbit: 21 +2 /40 Armor of Agathis</p><p>Tsi'ri: 18 / 40 bloodied</p><p>Mri'Thas: 16 /34 bloodied</p><p></p><p></p><p></p><p>Damien</p><p></p><p>Perception 17</p><p>HP 102; Bloodied 51</p><p>AC 20; Fortitude 17, Reflex 16, Will 16</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p>Longsword (Standard, at-will) Weapon</p><p>+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.</p><p></p><p>Goons/Guard</p><p></p><p>Perception 11</p><p>HP 37; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 14, Will 12</p><p>Speed 6</p><p>Mace (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</p><p></p><p></p><p>Gravehound </p><p></p><p>Perception 11; darkvision</p><p>HP 54; Bloodied 27; see also death jaws and zombie weakness</p><p>AC 14; Fortitude 14, Refl ex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Bite (standard; at-will) </p><p>+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5</p><p>necrotic damage (save ends) and is knocked prone if it is Medium</p><p>size or smaller.</p><p>M Death Jaws (when reduced to 0 hit points) ✦ Necrotic</p><p>The gravehound makes a bite attack against a target within its</p><p>reach.</p><p>Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points</p><p></p><p>Zombie </p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>–5 penalty.</p><p>Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly. </p><p></p><p>Human Mage </p><p>Perception 14</p><p>HP 36; Bloodied 18</p><p>AC 16; Fortitude 12, Reflex 13, Will 14</p><p>OA : +3 vs Armor Class; 1d8 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4958560, member: 834"] The zombies, reeling under the assault of heroes, are both finished by the unnatural cold aura of 7 Rabbit's curse. Damien is hurt, there is no mistaking it, and he screams in fury. He retaliates on Kama'Zer and narrowly misses. The mage seeks to finish her as well as hurting 7 Rabbit and Tsi'ri with lighnting bolt spell that jumps around the battlefield. The warlord still manages to resist the attack and so does the dwarf. Tsi'Ri isn't so fortunate but the unnatural vitality she gained from slaying the cursed zombie saves her from much damage. Sensing that the battle is lost, the mage abandons Damien to his fate, retreating into the basement. [sblock=Actions] Agathys [url=http://invisiblecastle.com/roller/view/2281959/]1:Zombie 2:Damien (1d6+4=10, 1d6+4=10)[/url] Damien vs Kama [url=http://invisiblecastle.com/roller/view/2281962/]vs Kama AC 20 (1d20+9=20, 1d8+6=13)[/url] -2 for chilling cloud, miss [url=http://invisiblecastle.com/roller/view/2281973/]Dancing Lightning 1:vs KamaZer 2:Vs Tsi'ri 3:Vs 7 Rabbit (Reflex) (1d20+6=11, 1d20+6=24, 1d20+6=15)[/url] Only hits Tsi'Ri Damage [url=http://invisiblecastle.com/roller/view/2281974/]lightning damage (1d6+4=6)[/url] [/sblock] [sblock=OOC]As far as I am concerned, Damien is fighting to the death and will be killed if brought to 0. He has taken plenty of lethal damage by this point and insisting that the last blow was a mild, non lethal tap on the head won't cut it. I'll just rule that he died from his other wounds. If you want to capture him, you need to follow the rules about intimidating a bloodied enemy (Standard Action, Intimidate vs DC 26). Even if you don't capture him, Castor is still safely hidden under the table and should give you enough info to move on with the investigation so you can just cut loose if you want and kill the SOB.[/sblock] [sblock=Status] Damien : 32/102 Cursed (Tsi'Ri), Slowed (save end), bloodied, +4 to be hit Mage : 25/36 (Moved 8 sqaure to the basement) Damien has expanded his daily White Raven Onslaught Power, Has spent his AP Callen : 19 / 32 Kama'Zer: 15 / 41 bloodied Soldier: 26 +4 / 44 SW spent, Boundless endurance, Dazed (save ends) 7 Rabbit: 21 +2 /40 Armor of Agathis Tsi'ri: 18 / 40 bloodied Mri'Thas: 16 /34 bloodied Damien Perception 17 HP 102; Bloodied 51 AC 20; Fortitude 17, Reflex 16, Will 16 Saving Throws +2 Speed 5 Action Points 1 Longsword (Standard, at-will) Weapon +9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn. Goons/Guard Perception 11 HP 37; Bloodied 18 AC 16; Fortitude 12, Reflex 14, Will 12 Speed 6 Mace (Standard, at-will) Weapon +7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. Gravehound Perception 11; darkvision HP 54; Bloodied 27; see also death jaws and zombie weakness AC 14; Fortitude 14, Refl ex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Bite (standard; at-will) +7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. M Death Jaws (when reduced to 0 hit points) ✦ Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points Zombie Perception 10; darkvision HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. –5 penalty. Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly. Human Mage Perception 14 HP 36; Bloodied 18 AC 16; Fortitude 12, Reflex 13, Will 14 OA : +3 vs Armor Class; 1d8 damage. [/sblock] [/QUOTE]
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