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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4959611" data-attributes="member: 834"><p>[sblock=OOC]I modified the adventure to get Soldier to level up early and join the others at level 3. The original proposal called for a easier fight at the tavern but no extended rest before moving on.[/sblock]</p><p></p><p>-''Calling who what names?'' Castor says, taken aback and interrupted while he was profusedly thanking Kama'Zer and the rest of the team for saving his life. But looking at the threatening Soldier, he thinks fast. ''Oh, but of course, you shouldn't judge a book by his cover!'' </p><p></p><p>He turns to 7 Rabbit, takes a solemn expression and sasy: </p><p></p><p>-''Sir dwarf, I apogize for calling you a 'loony'. It was both rude and innacurate. Whatever your eccentricities might be, it is obvious you are both competent and knowledgeable in your various fields of expertise.'' </p><p></p><p>Castor throws a quick nod to Soldier, indicating he had complied with his demands. Then he seems to hesitate for a moment, struggling between gratitude and greed but suddenly makes up his mind. </p><p></p><p>-''As a reward for your efforts on my behalf, however accidental they might have been, I will let you have the items I was trying to fence away at this time. Wait a moment.''</p><p></p><p>He moves to the kitchen and comes back with a package that he carefully unwraps, revealing a short staff with runic inscriptions, a green robe with golden threads that simmer and wave randomly, a plan dagger and dirty grey wool cloak with blood stain.</p><p></p><p>-''The real prize here is the staff. If I had found a seller, I would have sold it for more than all the others combined. It belonged to a dwarf wizard. Yeah, no too much of them around, but this one knew his craft. It is a defensive staff of some power. This green robe also is for wizards. It is thread with gold mined in the feywild and wove by an eladrin mage. It has been identified as a contingency robe. The dagger... well, frankly I don't think I can move it. I couldn't tell what it is except that there is a small sigil written in supernal that apparently means 'Remember the Price'. That's devil stuff, I expect. If you don't want it, I'll probably end up getting rid of it. And the cloak is, well, don't mind the blood stain, they can't be washed off. I tried <em>everything</em>. It's called a cloak of the Walking Wounded. Helps you keep going no matter what. So... there.''</p><p></p><p>Castor then seems to remember something forgotten in all the excitement.</p><p></p><p>-''Hum... could you... you know... the curse?''</p><p></p><p></p><p></p><p>[sblock=Treasures]</p><p></p><p>Defensive Staff +2 (2600gp)</p><p>Contingency Robe +1 (840gp)</p><p>Pact Dagger +1 (680 gp)</p><p>Cloak of the Walking Wounded +1 (840 gp)</p><p></p><p>Recommended wealth based on your level, according to the charter:</p><p></p><p>Level 2 : 1068 gp for the level</p><p>Level 3 : 1524 gp for the level</p><p>Level 4 : 2100 gp for the level</p><p></p><p>Wealth the PC should have accumulated so far:</p><p></p><p>874 XP / 1250 XP * 1068 : 747 gp</p><p>889 XP / 1500 XP * 1524 : 903 gp</p><p>907 XP / 1750 XP * 1500 : 1088 gp</p><p></p><p>7 Rabbit : 0 / 903 gp </p><p>Callen : 2600 /903 gp </p><p>Kama'Zer : 0 / 1088 gp</p><p>Mri'Thas : 840 /903 gp</p><p>Soldier: 840 / 747 gp</p><p>Tsi'Ri: 680 / 903 gp</p><p></p><p>See those as a barometers. You can be grossly under or over these targets after one encounter but by the end of the adventure you should be within 10% of the target (I am not aiming for 100% accuracy, here).</p><p></p><p>Obviously, with two war mage, items are interchangeable. But I intended the staff for Callen (he was under equipped by about 500gp before this fight) and the robe for Mri’thas.</p><p></p><p>The cloak is also useful for many but intended for Soldier.</p><p></p><p>The dagger is obviously only useful to Tsi'Ri </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4959611, member: 834"] [sblock=OOC]I modified the adventure to get Soldier to level up early and join the others at level 3. The original proposal called for a easier fight at the tavern but no extended rest before moving on.[/sblock] -''Calling who what names?'' Castor says, taken aback and interrupted while he was profusedly thanking Kama'Zer and the rest of the team for saving his life. But looking at the threatening Soldier, he thinks fast. ''Oh, but of course, you shouldn't judge a book by his cover!'' He turns to 7 Rabbit, takes a solemn expression and sasy: -''Sir dwarf, I apogize for calling you a 'loony'. It was both rude and innacurate. Whatever your eccentricities might be, it is obvious you are both competent and knowledgeable in your various fields of expertise.'' Castor throws a quick nod to Soldier, indicating he had complied with his demands. Then he seems to hesitate for a moment, struggling between gratitude and greed but suddenly makes up his mind. -''As a reward for your efforts on my behalf, however accidental they might have been, I will let you have the items I was trying to fence away at this time. Wait a moment.'' He moves to the kitchen and comes back with a package that he carefully unwraps, revealing a short staff with runic inscriptions, a green robe with golden threads that simmer and wave randomly, a plan dagger and dirty grey wool cloak with blood stain. -''The real prize here is the staff. If I had found a seller, I would have sold it for more than all the others combined. It belonged to a dwarf wizard. Yeah, no too much of them around, but this one knew his craft. It is a defensive staff of some power. This green robe also is for wizards. It is thread with gold mined in the feywild and wove by an eladrin mage. It has been identified as a contingency robe. The dagger... well, frankly I don't think I can move it. I couldn't tell what it is except that there is a small sigil written in supernal that apparently means 'Remember the Price'. That's devil stuff, I expect. If you don't want it, I'll probably end up getting rid of it. And the cloak is, well, don't mind the blood stain, they can't be washed off. I tried [I]everything[/I]. It's called a cloak of the Walking Wounded. Helps you keep going no matter what. So... there.'' Castor then seems to remember something forgotten in all the excitement. -''Hum... could you... you know... the curse?'' [sblock=Treasures] Defensive Staff +2 (2600gp) Contingency Robe +1 (840gp) Pact Dagger +1 (680 gp) Cloak of the Walking Wounded +1 (840 gp) Recommended wealth based on your level, according to the charter: Level 2 : 1068 gp for the level Level 3 : 1524 gp for the level Level 4 : 2100 gp for the level Wealth the PC should have accumulated so far: 874 XP / 1250 XP * 1068 : 747 gp 889 XP / 1500 XP * 1524 : 903 gp 907 XP / 1750 XP * 1500 : 1088 gp 7 Rabbit : 0 / 903 gp Callen : 2600 /903 gp Kama'Zer : 0 / 1088 gp Mri'Thas : 840 /903 gp Soldier: 840 / 747 gp Tsi'Ri: 680 / 903 gp See those as a barometers. You can be grossly under or over these targets after one encounter but by the end of the adventure you should be within 10% of the target (I am not aiming for 100% accuracy, here). Obviously, with two war mage, items are interchangeable. But I intended the staff for Callen (he was under equipped by about 500gp before this fight) and the robe for Mri’thas. The cloak is also useful for many but intended for Soldier. The dagger is obviously only useful to Tsi'Ri [/sblock] [/QUOTE]
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