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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Phoenix8008" data-source="post: 4960530" data-attributes="member: 211"><p>[sblock=OOC]To prevent what exactly is your standard procedure? Healing between battles, or just using powers to boost the healing between battles? Can people still use healing surges to heal between battles or is it just using powers like Inspiring Word to boost those healing surges that you are against? I understand not liking the arbitrary 5 minute wait as the definition of a short rest. I can see letting short rests be either breaths or hours as the adventure dictates, but not being able to boost healing between battles without losing access to the power in the next battle is rough if there should be adequate time to do so. Though I see after looking in the rules on PHB 263 that using powers during a rest expends the power unless you have another short rest afterword. So I can see where you are coming from unless there was a break of 30 minutes or whatever between fights. Again, dictated by the adventure design. But you said that even with 2 hours between fights you would only count that as a 1 short rest which cuts out the possibility of using powers and getting them back for the next fight. That seems off to me, but I guess as long as people can still use healing surges freely between fights to heal themselves up then we'll survive, but we'll be burning through surges faster.</p><p></p><p>I'm guessing that after finding this out, people won't be refusing my healing during battles anymore. Just like I wouldn't have been comfortable ending that last battle with 14 hps if I hadn't known we'd be getting an extended rest afterward. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> In the end, it comes down to this: You're the DM and that's the way it is. So that's the way we'll play if we want to play that badly.</p><p></p><p>As for retreating Ts'iri, not gonna work with this adventure design it sounds like. I'm guessing we'll be dropped off at the docks and the ship that brought us will leave. No retreat possible. Anywhere on the island is an unsafe zone where our rest can be inturrupted by attacks. So we push through till we win or die trying it seems. Which means everybody better save their daily powers till the final boss fight unless it's really important to use them before then.</p><p></p><p>At Ozy: we do get an extended rest right now still (during the boat ride to the island), but that's gonna be about it from the sounds of it.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4960530, member: 211"] [sblock=OOC]To prevent what exactly is your standard procedure? Healing between battles, or just using powers to boost the healing between battles? Can people still use healing surges to heal between battles or is it just using powers like Inspiring Word to boost those healing surges that you are against? I understand not liking the arbitrary 5 minute wait as the definition of a short rest. I can see letting short rests be either breaths or hours as the adventure dictates, but not being able to boost healing between battles without losing access to the power in the next battle is rough if there should be adequate time to do so. Though I see after looking in the rules on PHB 263 that using powers during a rest expends the power unless you have another short rest afterword. So I can see where you are coming from unless there was a break of 30 minutes or whatever between fights. Again, dictated by the adventure design. But you said that even with 2 hours between fights you would only count that as a 1 short rest which cuts out the possibility of using powers and getting them back for the next fight. That seems off to me, but I guess as long as people can still use healing surges freely between fights to heal themselves up then we'll survive, but we'll be burning through surges faster. I'm guessing that after finding this out, people won't be refusing my healing during battles anymore. Just like I wouldn't have been comfortable ending that last battle with 14 hps if I hadn't known we'd be getting an extended rest afterward. :eek: In the end, it comes down to this: You're the DM and that's the way it is. So that's the way we'll play if we want to play that badly. As for retreating Ts'iri, not gonna work with this adventure design it sounds like. I'm guessing we'll be dropped off at the docks and the ship that brought us will leave. No retreat possible. Anywhere on the island is an unsafe zone where our rest can be inturrupted by attacks. So we push through till we win or die trying it seems. Which means everybody better save their daily powers till the final boss fight unless it's really important to use them before then. At Ozy: we do get an extended rest right now still (during the boat ride to the island), but that's gonna be about it from the sounds of it.[/sblock] [/QUOTE]
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