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Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Phoenix8008" data-source="post: 4960577" data-attributes="member: 211"><p>[sblock=OOC response]I don't see how Majestic Word uses Cha twice? It's just like Inspiring Word pretty much. Ah, I see what you mean now. Using Majestic Word WITH Song of Rest gives the Cha bonus twice. In that case, yes, using them together makes Majestic Word very nice as long as you have time to use it and rest again to gain it back before your next encounter. But I don't see how allowing time for other healing powers to be used between fights SOMETIMES invalidates the Song of Rest power. Limiting things to 1 short rest between fights regardless of time available does invalidate the Restful Healing feat though, yes. Song of Rest is just another tool in the arsenal assumed by the rules to be used when possible. Again, its not always possible. Do you what your Bard singing an uplifting song when you are trying to sneak into an enemy fortress? No. This assumes that the party even has a Bard, which ours does not, so whatever a Bard can do is a moot point.[/sblock]</p><p> </p><p>[sblock=OOC response]Except that retreating isn't always a possibility, like our current adventure I suspect. As I said in some of my other post, either way we deal with an arbitrary limit. Either the arbitrary 5 minutes between healing which doesn't make much sense always, or the arbitrary one short rest between fights even if there is two hours of time. By the rules you can use healing powers during a rest and get them back as long as you can take another short rest. So it's not penalizing the healer if there really isn't time to use their skills between fights. But even a real world commando team is gonna use any chance they've got between firefights to do a little quick first aid if someone has been injured. To paraphrase: The thought of 6 injured men sitting around for two hours and not using the time and resources they have at their disposal to heal up as efficiently as possible? *shudders*</p><p></p><p>As a DM, I can kinda see Mal's worry about the rest-heal-rest-heal running amok. For me, it goes back to 3E's doing a battle and then resting so the wizard can regain his spells. As a DM myself, that kind of metagaming forced on us by the rules drove me nuts (which is why I've liked 4E so much more!). My only question is how can it run amok if the DM chooses to control it. Just tell the party after a fight if there is only time for one short rest. Then they know not to use those powers unless they don't want to have them during the next fight. If there is going to be a couple hours of time possible, then they should have the time to use their powers and get them back. But this takes away from player freedom to do what they want to do and choose their next course of action. Because how much time is available depends on what the party does and where it goes or stays. Although making only 1 short rest the mandate between all fights takes away a little of that freedom too. If we know that we have to go all the way through the adventure in one rush, then we may skip apparent side quests in the rush to get to the end before we run out of healing surges.</p><p></p><p>In a sense I guess Mal is just doing the above and letting us know in advance that there is only 1 short rest between ALL the fights. The rules make allowance to use the surge boosting powers between fights if there is time to recover them again. If that time isn't available anywhere as dictated by the adventure setup, so be it. We'll see what happens. Worst comes to worst, I can sell my bashing shield to pay for my raise dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4960577, member: 211"] [sblock=OOC response]I don't see how Majestic Word uses Cha twice? It's just like Inspiring Word pretty much. Ah, I see what you mean now. Using Majestic Word WITH Song of Rest gives the Cha bonus twice. In that case, yes, using them together makes Majestic Word very nice as long as you have time to use it and rest again to gain it back before your next encounter. But I don't see how allowing time for other healing powers to be used between fights SOMETIMES invalidates the Song of Rest power. Limiting things to 1 short rest between fights regardless of time available does invalidate the Restful Healing feat though, yes. Song of Rest is just another tool in the arsenal assumed by the rules to be used when possible. Again, its not always possible. Do you what your Bard singing an uplifting song when you are trying to sneak into an enemy fortress? No. This assumes that the party even has a Bard, which ours does not, so whatever a Bard can do is a moot point.[/sblock] [sblock=OOC response]Except that retreating isn't always a possibility, like our current adventure I suspect. As I said in some of my other post, either way we deal with an arbitrary limit. Either the arbitrary 5 minutes between healing which doesn't make much sense always, or the arbitrary one short rest between fights even if there is two hours of time. By the rules you can use healing powers during a rest and get them back as long as you can take another short rest. So it's not penalizing the healer if there really isn't time to use their skills between fights. But even a real world commando team is gonna use any chance they've got between firefights to do a little quick first aid if someone has been injured. To paraphrase: The thought of 6 injured men sitting around for two hours and not using the time and resources they have at their disposal to heal up as efficiently as possible? *shudders* As a DM, I can kinda see Mal's worry about the rest-heal-rest-heal running amok. For me, it goes back to 3E's doing a battle and then resting so the wizard can regain his spells. As a DM myself, that kind of metagaming forced on us by the rules drove me nuts (which is why I've liked 4E so much more!). My only question is how can it run amok if the DM chooses to control it. Just tell the party after a fight if there is only time for one short rest. Then they know not to use those powers unless they don't want to have them during the next fight. If there is going to be a couple hours of time possible, then they should have the time to use their powers and get them back. But this takes away from player freedom to do what they want to do and choose their next course of action. Because how much time is available depends on what the party does and where it goes or stays. Although making only 1 short rest the mandate between all fights takes away a little of that freedom too. If we know that we have to go all the way through the adventure in one rush, then we may skip apparent side quests in the rush to get to the end before we run out of healing surges. In a sense I guess Mal is just doing the above and letting us know in advance that there is only 1 short rest between ALL the fights. The rules make allowance to use the surge boosting powers between fights if there is time to recover them again. If that time isn't available anywhere as dictated by the adventure setup, so be it. We'll see what happens. Worst comes to worst, I can sell my bashing shield to pay for my raise dead. :([/sblock] [/QUOTE]
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