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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="elecgraystone" data-source="post: 4961168" data-attributes="member: 74232"><p>[sblock=OOC]I only brought up the Bard because it was Mal Malenkirk's example of why healing powers during rest is bad. Just countering his assumption. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>As far as the rest; I was giving my general view since Mal Malenkirk gave us his. "Ah, well, standard procedure for me is to prevent that by any means necessary. I hate it." It seems that it's his general rule and not exactly a feature of just this adventure. It's fine if a feature of an adventure, it just increases the difficulty of the adventure and makes every fight harder. As long as that's factored in, I don't mind. If we're getting the exact same EXP as we would if we could use healing powers during rests, then something's wrong.</p><p> </p><p>As far as retreating, it's always possible to some extent, even if it's just barricading yourself in a room or camoflaging/hiding yourself somewhere or in the extreme, in this case, stealing a boat or something floatable from the place and leaving if there is truly no where inside to rest. Remember a short rest is only 5 minutes, so you just have to find ten minutes to heal and get a healing power back.</p><p> </p><p>I'm not facing the end guy with no surges left and you can only get raised 'you must have a part of the corpse of a creature that died no more than 30 days ago'. If we're all beaten up and die at the end, what makes you think a body part will show up at town and your shield will be attached to it? Not the thing I'd count on a private island adventure. I'm figuring we'd be shark bait and our equipment gets sold off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4961168, member: 74232"] [sblock=OOC]I only brought up the Bard because it was Mal Malenkirk's example of why healing powers during rest is bad. Just countering his assumption. :p As far as the rest; I was giving my general view since Mal Malenkirk gave us his. "Ah, well, standard procedure for me is to prevent that by any means necessary. I hate it." It seems that it's his general rule and not exactly a feature of just this adventure. It's fine if a feature of an adventure, it just increases the difficulty of the adventure and makes every fight harder. As long as that's factored in, I don't mind. If we're getting the exact same EXP as we would if we could use healing powers during rests, then something's wrong. As far as retreating, it's always possible to some extent, even if it's just barricading yourself in a room or camoflaging/hiding yourself somewhere or in the extreme, in this case, stealing a boat or something floatable from the place and leaving if there is truly no where inside to rest. Remember a short rest is only 5 minutes, so you just have to find ten minutes to heal and get a healing power back. I'm not facing the end guy with no surges left and you can only get raised 'you must have a part of the corpse of a creature that died no more than 30 days ago'. If we're all beaten up and die at the end, what makes you think a body part will show up at town and your shield will be attached to it? Not the thing I'd count on a private island adventure. I'm figuring we'd be shark bait and our equipment gets sold off. ;) [/sblock] [/QUOTE]
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