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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4961221" data-attributes="member: 834"><p>[sblock=OOC]</p><p>1-Phoenix: After a single short rest, you can spend as many healing surges as you want. So that's not an issue. </p><p></p><p>It does point out further the odditty 'Rest&Heal&rest&heal'; if I interrupt a team that doesn't do the R&H&R dance after five minutes, they are fresh. They have spent their healing surge to get back up to 100%.</p><p></p><p>But if I interrupt a team that does R&H&R after five minutes, most of the team still has missing HP because they were waiting for healing power to recharche before spending their surge. Basically, a RHR team heals more efficiently but <em>a lot slower</em> than a team who doesn't. Huh. </p><p></p><p>2-Ozy: Yes, you have an extended rest. On the boat. </p><p></p><p>3-Most of this discussion is academic because you just won't get a chance to get more than 5 minutes to rest. I hate it so I design my adventures to avoid it. You'll be happy I count two deep breaths as a rest, in fact. </p><p></p><p>Beside, I tend to be just as loose with extended rest. 'A few hours' almost always translate to an extended rest in my games, even if it's not exactly 6, 8 or whatever magic number of hours that is supposed to be required to regain yoru energy. </p><p></p><p>4-At the end of the fight, it is fine to use any healing power left to gain extra HP before the short rest. I certainly won't penalize you for whooping the enemy so bad there were still ressources left at the end of the fight. </p><p></p><p>5-Tsi'Ri; you have noticed you have inherited the Cape of the walking wounded? Fine with that?</p><p></p><p>I will of course add it to your 'barometer' and deduct it from Soldier's.</p><p></p><p>6 - Wish list: I do glance at it and fulfill some of it at times. Tsi'Ri got her pact dagger, didn't she? I take no pleasure in sticking players with completely random items they have no use for. I especially keep an eye to providing 'concept items' so to speak (Such as the dagger). But I don't follow it to the letter, not even close. I pick items that seem useful for the PCs and you have to expect some deviation.</p><p></p><p>Some randomness is part of D&D. In fact, PbP is the only form of D&D where I see PCs with a full laundry list of items they want for christmas. I don't particularly care for it. Where is the surprise, the sense of wonder? </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4961221, member: 834"] [sblock=OOC] 1-Phoenix: After a single short rest, you can spend as many healing surges as you want. So that's not an issue. It does point out further the odditty 'Rest&Heal&rest&heal'; if I interrupt a team that doesn't do the R&H&R dance after five minutes, they are fresh. They have spent their healing surge to get back up to 100%. But if I interrupt a team that does R&H&R after five minutes, most of the team still has missing HP because they were waiting for healing power to recharche before spending their surge. Basically, a RHR team heals more efficiently but [I]a lot slower[/I] than a team who doesn't. Huh. 2-Ozy: Yes, you have an extended rest. On the boat. 3-Most of this discussion is academic because you just won't get a chance to get more than 5 minutes to rest. I hate it so I design my adventures to avoid it. You'll be happy I count two deep breaths as a rest, in fact. Beside, I tend to be just as loose with extended rest. 'A few hours' almost always translate to an extended rest in my games, even if it's not exactly 6, 8 or whatever magic number of hours that is supposed to be required to regain yoru energy. 4-At the end of the fight, it is fine to use any healing power left to gain extra HP before the short rest. I certainly won't penalize you for whooping the enemy so bad there were still ressources left at the end of the fight. 5-Tsi'Ri; you have noticed you have inherited the Cape of the walking wounded? Fine with that? I will of course add it to your 'barometer' and deduct it from Soldier's. 6 - Wish list: I do glance at it and fulfill some of it at times. Tsi'Ri got her pact dagger, didn't she? I take no pleasure in sticking players with completely random items they have no use for. I especially keep an eye to providing 'concept items' so to speak (Such as the dagger). But I don't follow it to the letter, not even close. I pick items that seem useful for the PCs and you have to expect some deviation. Some randomness is part of D&D. In fact, PbP is the only form of D&D where I see PCs with a full laundry list of items they want for christmas. I don't particularly care for it. Where is the surprise, the sense of wonder? [/sblock] [/QUOTE]
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