Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4961837" data-attributes="member: 834"><p>[sblock=OOC]<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Well, that was entertaining.</p><p></p><p>All right, I think we are done at the inn and there is no decision for you to make until you are at the asylum, so strap in for some descriptions.</p><p></p><p>If you bought some consumables before leaving, say so OOC.</p><p></p><p>Joe; that's a wish list or actual purchases? As I said, buy whatever consumables you want if you have the funds. I don't reckon they are too hard to come by.</p><p>[/sblock]</p><p></p><p></p><p>The heroes board a fishing ship for a decent price, considering that Scared Hear Island isn’t a regular destination. An old Halfling named Finnan with a grumpy attitude and most likely lots of debts accepted on the spot to take you where you wanted to go without haggling too much.</p><p></p><p>The trip is fairly unpleasant as the boat rocks severely through most of it. The fastest way to get there was by sticking close to the coast and that is not always smooth sailing. Late in the evening, when the sun has just set, the halfling brings his boat in. The light is dim but the island has a small lighthouse and luckily no reefs so it isn’t too arduous.</p><p></p><p>There is a lone pier to support naval travels from the island to the mainland and Finnan agrees to wait for you, informing you gruffly that it’ll cost extra if you stay too long.</p><p></p><p>The heroes disembark and find themselves in a small community of merely six houses. An old groundkeeper greets you. When asked, he points you toward the Asylum. He seems ill at ease. </p><p></p><p>-“Too many strangers, these days.” He grunts, when called on it.</p><p></p><p>More pointed question yields only two noteworthy facts; two years ago, the asylum was renovated and since that point, all the personnel started living inside the walls. There was also a purge at around the same time and many people were let go as other were brought in. Most of the houses you see are abandoned, used only by the personnel required to maintain the dock, which is important considering that traffic has increased. That’s the other bit of information that attracts the party’s attention; there seem to be a lot of new arrivals of these days. </p><p></p><p>The team walks a short way on a rocky path and discover the looming shape of the asylum. It is a flat structure just one story high built against and into the stone of Sacred Heart Peak, which is really not much more than a hill. The personnel live on the first floor while the cells are dug into the ground. The groundkeeper didn’t know how many sub-level the asylum has. </p><p>There are wide, solid oak door and no windows. It looks like a keep.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4961837, member: 834"] [sblock=OOC]:lol: Well, that was entertaining. All right, I think we are done at the inn and there is no decision for you to make until you are at the asylum, so strap in for some descriptions. If you bought some consumables before leaving, say so OOC. Joe; that's a wish list or actual purchases? As I said, buy whatever consumables you want if you have the funds. I don't reckon they are too hard to come by. [/sblock] The heroes board a fishing ship for a decent price, considering that Scared Hear Island isn’t a regular destination. An old Halfling named Finnan with a grumpy attitude and most likely lots of debts accepted on the spot to take you where you wanted to go without haggling too much. The trip is fairly unpleasant as the boat rocks severely through most of it. The fastest way to get there was by sticking close to the coast and that is not always smooth sailing. Late in the evening, when the sun has just set, the halfling brings his boat in. The light is dim but the island has a small lighthouse and luckily no reefs so it isn’t too arduous. There is a lone pier to support naval travels from the island to the mainland and Finnan agrees to wait for you, informing you gruffly that it’ll cost extra if you stay too long. The heroes disembark and find themselves in a small community of merely six houses. An old groundkeeper greets you. When asked, he points you toward the Asylum. He seems ill at ease. -“Too many strangers, these days.” He grunts, when called on it. More pointed question yields only two noteworthy facts; two years ago, the asylum was renovated and since that point, all the personnel started living inside the walls. There was also a purge at around the same time and many people were let go as other were brought in. Most of the houses you see are abandoned, used only by the personnel required to maintain the dock, which is important considering that traffic has increased. That’s the other bit of information that attracts the party’s attention; there seem to be a lot of new arrivals of these days. The team walks a short way on a rocky path and discover the looming shape of the asylum. It is a flat structure just one story high built against and into the stone of Sacred Heart Peak, which is really not much more than a hill. The personnel live on the first floor while the cells are dug into the ground. The groundkeeper didn’t know how many sub-level the asylum has. There are wide, solid oak door and no windows. It looks like a keep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
Top