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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4963354" data-attributes="member: 79945"><p>7 Rabbit shoves his way past Soldier and through the doors, ducking between two pillars for cover. A bright light flashes from his hands and hurtles towards the guards, resolving itself into a pair of tiny stars that swing into orbit around the nearest guard's head. The stars are followed by a blast of pale radiance that seems to draw the light out of the alcove and leave it swathed in shadows. When the light clears, there is no trace of the guard.</p><p></p><p>[sblock=OOC]</p><p>Move: to L12, activating Shadow Walk for concealment until EONT</p><p>Minor: Warlock's Curse on the guard at H11</p><p>Standard: Dire Radiance on the guard at H11: <a href="http://invisiblecastle.com/roller/view/2286476/" target="_blank">Dire Radiance (w/+1d6 for Curse) (1d20+5=17, 1d6+5+1d6=11)</a> Hits AC 18 (forgot Prime Shot) for 11 damage.</p><p></p><p>Oh, it's a minion so the damage doesn't matter. Killed it and gained +2 Fate of the Void for next turn. Damn, I thought I was in a good position for Dire Radiance it if it moved closer, but it wasn't even necessary.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4963354, member: 79945"] 7 Rabbit shoves his way past Soldier and through the doors, ducking between two pillars for cover. A bright light flashes from his hands and hurtles towards the guards, resolving itself into a pair of tiny stars that swing into orbit around the nearest guard's head. The stars are followed by a blast of pale radiance that seems to draw the light out of the alcove and leave it swathed in shadows. When the light clears, there is no trace of the guard. [sblock=OOC] Move: to L12, activating Shadow Walk for concealment until EONT Minor: Warlock's Curse on the guard at H11 Standard: Dire Radiance on the guard at H11: [url=http://invisiblecastle.com/roller/view/2286476/]Dire Radiance (w/+1d6 for Curse) (1d20+5=17, 1d6+5+1d6=11)[/url] Hits AC 18 (forgot Prime Shot) for 11 damage. Oh, it's a minion so the damage doesn't matter. Killed it and gained +2 Fate of the Void for next turn. Damn, I thought I was in a good position for Dire Radiance it if it moved closer, but it wasn't even necessary. [/sblock] [/QUOTE]
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