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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4967387" data-attributes="member: 834"><p>[sblock=Tsi'Ri & Voda]All right, I think you've both expressed yourself on the issue. Let's not have a fight over this, I am sensing that ego might end up bruised.</p><p></p><p>Voda decided that his character has developped a phobia of dog based on his recent near death encounter with a huge undead beast. Fair enough. He doesn't have to conform to the DSM-IV or give an oscar worthy performance, this is just D&D after all. </p><p></p><p>Voda:You need to find the best way to express that phobia without endangering unduly your fellow player's characters. Nobody wants to see their beloved character die because another player was roleplaying his. You have to admit that two rounds of magic missiles on a swarm might be a bit much... </p><p></p><p>Tsi'Ri:You're almost accusing him of trying to get your character killed and implying that this is poor roleplaying. That's going too far, isn't it? I am sure he doesn't want Tsi'Ri to die and the way Mri'Thas is behaving, rooted in one spot and mechanically shooting magic missiles, is perfectly in line with someone who is panicking.</p><p></p><p>So let's just focus on the best way to win this fight while acknowledging Mri'Thas newfound phobia, shall we? </p><p></p><p>1-Mri'Thas should make a clear IC indication (Verbal or description) of his current panicked state. Roleplaying also means interacting. Don't keep it all internal. By not making it clear from the start, you denied your allies a chance to do something about it. One ally might have grabbed you and dragged you inside in round 1 if you had indicated that Mri'Thas was freezing at the sight of the dog.</p><p></p><p>2-Mri'Thas should open fire with his area encounter on next action or otherwise Callen might do something to snap him out of it (once he realized Mri'Thas is affraid) such as pushing him inside.</p><p></p><p>EDIT: Ah, good, Mri'Thas has already acted and used an area attack. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4967387, member: 834"] [sblock=Tsi'Ri & Voda]All right, I think you've both expressed yourself on the issue. Let's not have a fight over this, I am sensing that ego might end up bruised. Voda decided that his character has developped a phobia of dog based on his recent near death encounter with a huge undead beast. Fair enough. He doesn't have to conform to the DSM-IV or give an oscar worthy performance, this is just D&D after all. Voda:You need to find the best way to express that phobia without endangering unduly your fellow player's characters. Nobody wants to see their beloved character die because another player was roleplaying his. You have to admit that two rounds of magic missiles on a swarm might be a bit much... Tsi'Ri:You're almost accusing him of trying to get your character killed and implying that this is poor roleplaying. That's going too far, isn't it? I am sure he doesn't want Tsi'Ri to die and the way Mri'Thas is behaving, rooted in one spot and mechanically shooting magic missiles, is perfectly in line with someone who is panicking. So let's just focus on the best way to win this fight while acknowledging Mri'Thas newfound phobia, shall we? 1-Mri'Thas should make a clear IC indication (Verbal or description) of his current panicked state. Roleplaying also means interacting. Don't keep it all internal. By not making it clear from the start, you denied your allies a chance to do something about it. One ally might have grabbed you and dragged you inside in round 1 if you had indicated that Mri'Thas was freezing at the sight of the dog. 2-Mri'Thas should open fire with his area encounter on next action or otherwise Callen might do something to snap him out of it (once he realized Mri'Thas is affraid) such as pushing him inside. EDIT: Ah, good, Mri'Thas has already acted and used an area attack. [/sblock] [/QUOTE]
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