Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4968876" data-attributes="member: 834"><p><a href="http://virtualbattlemat.com/game/dm_malenkirk-5/" target="_blank">http://virtualbattlemat.com/game/dm_malenkirk-5/</a></p><p></p><p>[sblock=Updated Status and map]</p><p>The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor).</p><p></p><p>Pack of hounds : 28/72 bloodied </p><p></p><p>South Turret (N13) : 25/38 (PS: When bloodied, it loses one crossbow)</p><p></p><p>7 Rabbit: 22/40 [10/10], +2 from fate of the void on next attack</p><p>Kama'Zer: 10/41 [8/9] Second-Wind Used, Bloodied, prone </p><p>*Soldier: 18/50 [13/13) Bloodied, grabbed</p><p>Tsi'Ri: 40+9 /40 [10/10]</p><p>*Mrithas</p><p>*Callen</p><p></p><p>*Acted</p><p></p><p>Turrets: </p><p>38/38</p><p>16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)</p><p></p><p>Dwarf Bolter</p><p>Perception 18; low-light vision</p><p>HP 46; Bloodied 23</p><p>AC 17; Fortitude 16, Reflex 16, Will 14</p><p>Saving Throws +5 against poison effects</p><p>OA Warhammer (Standard, at-will) Weapon (if drawn)</p><p>+8 vs Armor Class; 1d10+2 damage.</p><p>creatures that don’t have cover.</p><p>Stand Your Ground</p><p>When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.</p><p></p><p>Pack of Hounds</p><p>Perception 18</p><p>Harry aura 1; while an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.</p><p>HP 72; Bloodied 36</p><p>AC 22; Fortitude 19, Reflex 17, Will 18</p><p>Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks</p><p>OA Bite (Standard, at-will) </p><p>+13 vs Armor Class; 1d8+5 damage.</p><p></p><p>Guards</p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 14, Reflex 12, Will 12</p><p>OA : Club (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Mob Rule</p><p>The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.</p><p></p><p>Dark Cultist</p><p>Perception 10</p><p>HP 52; Bloodied 26</p><p>AC 20; Fortitude 14, Reflex 18, Will 16</p><p>OA Unarmedd Strike (Standard, at-will) </p><p>+10 vs Armor Class; 1d8+3 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4968876, member: 834"] [url]http://virtualbattlemat.com/game/dm_malenkirk-5/[/url] [sblock=Updated Status and map] The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor). Pack of hounds : 28/72 bloodied South Turret (N13) : 25/38 (PS: When bloodied, it loses one crossbow) 7 Rabbit: 22/40 [10/10], +2 from fate of the void on next attack Kama'Zer: 10/41 [8/9] Second-Wind Used, Bloodied, prone *Soldier: 18/50 [13/13) Bloodied, grabbed Tsi'Ri: 40+9 /40 [10/10] *Mrithas *Callen *Acted Turrets: 38/38 16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them) Dwarf Bolter Perception 18; low-light vision HP 46; Bloodied 23 AC 17; Fortitude 16, Reflex 16, Will 14 Saving Throws +5 against poison effects OA Warhammer (Standard, at-will) Weapon (if drawn) +8 vs Armor Class; 1d10+2 damage. creatures that don’t have cover. Stand Your Ground When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone. Pack of Hounds Perception 18 Harry aura 1; while an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn. HP 72; Bloodied 36 AC 22; Fortitude 19, Reflex 17, Will 18 Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks OA Bite (Standard, at-will) +13 vs Armor Class; 1d8+5 damage. Guards Perception 10 HP 1; a missed attack never damages a minion. AC 16; Fortitude 14, Reflex 12, Will 12 OA : Club (Standard, at-will) +7 vs Armor Class; 4 damage. Mob Rule The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it. Dark Cultist Perception 10 HP 52; Bloodied 26 AC 20; Fortitude 14, Reflex 18, Will 16 OA Unarmedd Strike (Standard, at-will) +10 vs Armor Class; 1d8+3 damage. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
Top