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<blockquote data-quote="Mal Malenkirk" data-source="post: 4974615" data-attributes="member: 834"><p>[sblock=OOC]IC is down so I will have to trust that Voda's fluff description is accurate! Try using the link that shows the roll and modifier, please.</p><p></p><p>KamaZer: </p><p>1st Extra healingg 1d10+1=4</p><p>Healing word: 1d6+1d10+1=7 </p><p>Charge:1d20+9=16 miss </p><p></p><p>Well, sorry for those rolls. Pretty crappy.</p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/dm_malenkirk-5/" target="_blank">http://virtualbattlemat.com/game/dm_malenkirk-5/</a></p><p></p><p>The last guards fanatically swarms the mage but they are fairly clumsy. Only one gets close to slicing into Callen but the wizards deftly deflect by summoning a quick force field.</p><p></p><p>Inside, the last automated turret relies on its programming and keeps engaging the closest enemy engaged with an ally. The results are devastating and the valiant Soldier drops to the floor with two bolts in his chest. The machine then whirls ominously toward Tsi'Ri.</p><p></p><p>The Dwarf steps quickly back and fires another bolt at Kamazer but she deflects it with her shield.</p><p>-''Damn you! Damn you all!''</p><p></p><p>The monks sends the tentacle toward 7 Rabbit with a wave of his hands. The shadowy snake lashes around the warlock and immobilize him. Then the shadow monk engages Tsi'ri with, a sadistic grin on his lips.</p><p></p><p>[sblock=Actions]</p><p>Guards vs the Mages (1:vs Mrithas 2&3 vs Callen). </p><p>I stay continue on my pitiful streak and roll: 8+8, 9+8 and 6+8. 17 vs Callen hits for 4 but he uses his staff power to negate</p><p></p><p>Turret vs Soldier</p><p>Rolled 17+8 and 12+8 = 25 and 20, 2 hits.</p><p>2*2d8+3= 15 + 16 = 31</p><p></p><p>Ah, now I am rolling strong again. VERY strong. That's exactly what it takes to drop Soldier to precisely 0. 8 + 4 temp (since last status) + 19 (Inspiring word) -31 = 0</p><p></p><p>Dwarf vs Kama:</p><p>Shifts back</p><p>1d20+8+2= 13 miss</p><p></p><p>Cultist:</p><p>Standard : Moves the tentacle toward 7 Rabbit. It attacks; 1d20+8=26 vs reflex, 4 damage (1d6+2), grabbed</p><p>Move: adjacent to Tsi'ri.</p><p></p><p><a href="http://virtualbattlemat.com/game/dm_malenkirk-5/" target="_blank">http://virtualbattlemat.com/game/dm_malenkirk-5/</a></p><p>[/sblock]</p><p></p><p>[sblock=Updated Status]</p><p>The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor).</p><p></p><p>7 Rabbit: 18/40 [10/10] +2 fate of the void, shadow walk, bloodied, grabbed</p><p>Kama'Zer: 28/41 [6/9] Second-Wind Used </p><p>Soldier: 0 (-5) /50 [12/13) Ongoing 5 necro (Save ends), dying </p><p>Tsi'Ri: 40+9 /40 [10/10] shadow walk</p><p>Mrithas: 22/34</p><p>Callen: 24/32</p><p></p><p>Turrets: </p><p>38/38</p><p>16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)</p><p></p><p>Dwarf Bolter</p><p>Perception 18; low-light vision</p><p>HP 46; Bloodied 23</p><p>AC 17; Fortitude 16, Reflex 16, Will 14</p><p>Saving Throws +5 against poison effects</p><p>OA Warhammer (Standard, at-will) Weapon (if drawn)</p><p>+8 vs Armor Class; 1d10+2 damage.</p><p>creatures that don’t have cover.</p><p>Stand Your Ground</p><p>When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.</p><p></p><p>Guards</p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 14, Reflex 12, Will 12</p><p>OA : Club (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Mob Rule</p><p>The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.</p><p></p><p>Dark Cultist</p><p>Perception 10</p><p>HP 52; Bloodied 26</p><p>AC 20; Fortitude 14, Reflex 18, Will 16</p><p>OA Unarmedd Strike (Standard, at-will) </p><p>+10 vs Armor Class; 1d8+3 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4974615, member: 834"] [sblock=OOC]IC is down so I will have to trust that Voda's fluff description is accurate! Try using the link that shows the roll and modifier, please. KamaZer: 1st Extra healingg 1d10+1=4 Healing word: 1d6+1d10+1=7 Charge:1d20+9=16 miss Well, sorry for those rolls. Pretty crappy. [/sblock] [url]http://virtualbattlemat.com/game/dm_malenkirk-5/[/url] The last guards fanatically swarms the mage but they are fairly clumsy. Only one gets close to slicing into Callen but the wizards deftly deflect by summoning a quick force field. Inside, the last automated turret relies on its programming and keeps engaging the closest enemy engaged with an ally. The results are devastating and the valiant Soldier drops to the floor with two bolts in his chest. The machine then whirls ominously toward Tsi'Ri. The Dwarf steps quickly back and fires another bolt at Kamazer but she deflects it with her shield. -''Damn you! Damn you all!'' The monks sends the tentacle toward 7 Rabbit with a wave of his hands. The shadowy snake lashes around the warlock and immobilize him. Then the shadow monk engages Tsi'ri with, a sadistic grin on his lips. [sblock=Actions] Guards vs the Mages (1:vs Mrithas 2&3 vs Callen). I stay continue on my pitiful streak and roll: 8+8, 9+8 and 6+8. 17 vs Callen hits for 4 but he uses his staff power to negate Turret vs Soldier Rolled 17+8 and 12+8 = 25 and 20, 2 hits. 2*2d8+3= 15 + 16 = 31 Ah, now I am rolling strong again. VERY strong. That's exactly what it takes to drop Soldier to precisely 0. 8 + 4 temp (since last status) + 19 (Inspiring word) -31 = 0 Dwarf vs Kama: Shifts back 1d20+8+2= 13 miss Cultist: Standard : Moves the tentacle toward 7 Rabbit. It attacks; 1d20+8=26 vs reflex, 4 damage (1d6+2), grabbed Move: adjacent to Tsi'ri. [url]http://virtualbattlemat.com/game/dm_malenkirk-5/[/url] [/sblock] [sblock=Updated Status] The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor). 7 Rabbit: 18/40 [10/10] +2 fate of the void, shadow walk, bloodied, grabbed Kama'Zer: 28/41 [6/9] Second-Wind Used Soldier: 0 (-5) /50 [12/13) Ongoing 5 necro (Save ends), dying Tsi'Ri: 40+9 /40 [10/10] shadow walk Mrithas: 22/34 Callen: 24/32 Turrets: 38/38 16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them) Dwarf Bolter Perception 18; low-light vision HP 46; Bloodied 23 AC 17; Fortitude 16, Reflex 16, Will 14 Saving Throws +5 against poison effects OA Warhammer (Standard, at-will) Weapon (if drawn) +8 vs Armor Class; 1d10+2 damage. creatures that don’t have cover. Stand Your Ground When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone. Guards Perception 10 HP 1; a missed attack never damages a minion. AC 16; Fortitude 14, Reflex 12, Will 12 OA : Club (Standard, at-will) +7 vs Armor Class; 4 damage. Mob Rule The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it. Dark Cultist Perception 10 HP 52; Bloodied 26 AC 20; Fortitude 14, Reflex 18, Will 16 OA Unarmedd Strike (Standard, at-will) +10 vs Armor Class; 1d8+3 damage. [/sblock] [/QUOTE]
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