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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4997538" data-attributes="member: 834"><p>[sblock=Tsi'Ri]No, you specifically can't curse someone already affected by another character's curse. It's not like mark.</p><p></p><p>Hence the fun of the ''Accursed Coordination'' Feat. A super powerful feat when you adventure with another warlock and a useless one otherwise.</p><p></p><p>Also, I pretty much always count my obstacles as occupying the full square unless specified otherwise. They are not much of an obstacle otherwise.</p><p>[/sblock]</p><p></p><p>[sblock=Callen]I have to stop you at R10. Just like Tsiri before, you can't reach R9 because you can't cut acrross corners when there is an obstacle. You would have needed one extra square to get to R9</p><p>[/sblock]</p><p></p><p>The mages order one of their minion to keep herding 6 Eagle and another slave toward the exit. Then they move back toward the fray and launch two burst of thunder in the middle of our heroes. Surprisingly, the wizard bear the stunning power of these spell with more ease than his colleagues, Kama'Zer and Soldier, who staggered by the thunder.</p><p></p><p>The Reavers keep their tentacles wrapped around Soldier and start sapping his life force. These are true fiends! They need to be put down quickly!</p><p></p><p>One warforge move to the east of the room, lines up Kama'Zer and charges, hitting her easily in her confused state. The other warforge stirs up a little from his magic induced slumber... but think better of it and keeps dreaming about forges and war.</p><p></p><p>Suddenly, a figure cloaked in shadow appears from the southern corridor and throws a vicious dagger at Tsi'Ri. Through blind luck or amazing reflex, Tsi'Ri easily dodges the attack.</p><p></p><p><a href="http://virtualbattlemat.com/game/dm_malenkirk-3/" target="_blank">DM_Malenkirk on Virtual Battlemat</a></p><p></p><p>[sblock=Actions]</p><p>Mages: </p><p>Moves TPL</p><p>Actions: Burst of thunder on R11</p><p><a href="http://invisiblecastle.com/roller/view/2321401/" target="_blank">1,2; Callen 3,4; Soldier 5,6: Kama vs For (1d20+7=12, 1d20+7=14, 1d20+7=9, 1d20+7=26, 1d20+7=26, 1d20+7=11)</a> Miss Callen twice, hit soldier once, hit Kamazer once</p><p><a href="http://invisiblecastle.com/roller/view/2321403/" target="_blank">1: soldier 2:Kama (1d8+4=9, 1d8+4=7)</a> + Stun</p><p></p><p>I rolled twice because there were two burst; rolls 1,3,5 was the first blast, 2,4,6 was the second.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2321407/" target="_blank">vs For 18 (1d20+9=25, 1d20+9=20)</a> two hits; lose two healing surge!</p><p></p><p>Warforged 2 charges</p><p><a href="http://invisiblecastle.com/roller/view/2321412/" target="_blank">Charge vs Kama'Zer Ac 20 (Dazed) (1d20+9+1+2=30)</a> hit</p><p><a href="http://invisiblecastle.com/roller/view/2321413/" target="_blank">damage (1d8+4=7)</a> KamaZer is marked</p><p></p><p>Warforged 1 saves</p><p><a href="http://invisiblecastle.com/roller/view/2321414/" target="_blank">1d20=3</a> miss</p><p></p><p>Dark One Emissary</p><p><a href="http://invisiblecastle.com/roller/view/2313623/" target="_blank">stealth (1d20+12=29)</a></p><p><a href="http://invisiblecastle.com/roller/view/2321430/" target="_blank">vs TsiRi AC 18 (1d20+10-2+2=11, 1d4+5+1d6=12)</a> Miss</p><p></p><p>I think Tsi'Ri uses dark Voodoo magic that makes all the good attack rolls bounce off her and go to Soldier.</p><p></p><p>The Dark One shift back out of sight (not a stealth check at this point) and gains concealment</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Warforged 1: 46/56 slowed, unconscious (Save ends), prone</p><p>Dark One : Concealment</p><p></p><p>7 Rabbit: 38 /40 [8/10] </p><p>Kama'Zer: 24/41 [5/9] dazed (save ends)</p><p>Soldier: 34 /50 [6/13) Dazed (save ends)</p><p>Tsi'Ri: 40/40 [10/10] </p><p>Mrithas: 30/34 [8/9]</p><p>Callen: 32/32 [7/8]</p><p></p><p>L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him. </p><p></p><p>Warforged </p><p>Perception 13</p><p>HP 56; Bloodied 28</p><p>AC 20; Fortitude 17, Reflex 15, Will 14</p><p>Saving Throws +2 against ongoing damage</p><p>Longsword (Standard, at-will) </p><p>+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.</p><p>The warforged soldier gains a +1 bonus to melee attacks if it has an ally </p><p></p><p>Mage</p><p>Medium natural humanoid </p><p>Perception 15; low-light vision</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Reflex 14, Will 15</p><p>Dagger (Standard, at-will) Weapon</p><p>+4 vs Armor Class; 1d4 damage.</p><p></p><p>Reavers </p><p>Perception 13; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 20; Fortitude 18, Reflex 20, Will 21</p><p>Immune disease, poison; Resist 10 necrotic</p><p>Deadly Mane (Standard, at-will) Necrotic</p><p>+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.</p><p></p><p>Dark One Emisarry</p><p>Perception 19; darkvision</p><p>HP 48; Bloodied 24</p><p>AC 20; Fortitude 16, Reflex 20, Will 17</p><p>Dagger (Standard, at-will) Weapon</p><p>+10 vs Armor Class; 1d4+5 damage.</p><p>The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4997538, member: 834"] [sblock=Tsi'Ri]No, you specifically can't curse someone already affected by another character's curse. It's not like mark. Hence the fun of the ''Accursed Coordination'' Feat. A super powerful feat when you adventure with another warlock and a useless one otherwise. Also, I pretty much always count my obstacles as occupying the full square unless specified otherwise. They are not much of an obstacle otherwise. [/sblock] [sblock=Callen]I have to stop you at R10. Just like Tsiri before, you can't reach R9 because you can't cut acrross corners when there is an obstacle. You would have needed one extra square to get to R9 [/sblock] The mages order one of their minion to keep herding 6 Eagle and another slave toward the exit. Then they move back toward the fray and launch two burst of thunder in the middle of our heroes. Surprisingly, the wizard bear the stunning power of these spell with more ease than his colleagues, Kama'Zer and Soldier, who staggered by the thunder. The Reavers keep their tentacles wrapped around Soldier and start sapping his life force. These are true fiends! They need to be put down quickly! One warforge move to the east of the room, lines up Kama'Zer and charges, hitting her easily in her confused state. The other warforge stirs up a little from his magic induced slumber... but think better of it and keeps dreaming about forges and war. Suddenly, a figure cloaked in shadow appears from the southern corridor and throws a vicious dagger at Tsi'Ri. Through blind luck or amazing reflex, Tsi'Ri easily dodges the attack. [url=http://virtualbattlemat.com/game/dm_malenkirk-3/]DM_Malenkirk on Virtual Battlemat[/url] [sblock=Actions] Mages: Moves TPL Actions: Burst of thunder on R11 [url=http://invisiblecastle.com/roller/view/2321401/]1,2; Callen 3,4; Soldier 5,6: Kama vs For (1d20+7=12, 1d20+7=14, 1d20+7=9, 1d20+7=26, 1d20+7=26, 1d20+7=11)[/url] Miss Callen twice, hit soldier once, hit Kamazer once [url=http://invisiblecastle.com/roller/view/2321403/]1: soldier 2:Kama (1d8+4=9, 1d8+4=7)[/url] + Stun I rolled twice because there were two burst; rolls 1,3,5 was the first blast, 2,4,6 was the second. [url=http://invisiblecastle.com/roller/view/2321407/]vs For 18 (1d20+9=25, 1d20+9=20)[/url] two hits; lose two healing surge! Warforged 2 charges [url=http://invisiblecastle.com/roller/view/2321412/]Charge vs Kama'Zer Ac 20 (Dazed) (1d20+9+1+2=30)[/url] hit [url=http://invisiblecastle.com/roller/view/2321413/]damage (1d8+4=7)[/url] KamaZer is marked Warforged 1 saves [url=http://invisiblecastle.com/roller/view/2321414/]1d20=3[/url] miss Dark One Emissary [url=http://invisiblecastle.com/roller/view/2313623/]stealth (1d20+12=29)[/url] [url=http://invisiblecastle.com/roller/view/2321430/]vs TsiRi AC 18 (1d20+10-2+2=11, 1d4+5+1d6=12)[/url] Miss I think Tsi'Ri uses dark Voodoo magic that makes all the good attack rolls bounce off her and go to Soldier. The Dark One shift back out of sight (not a stealth check at this point) and gains concealment [/sblock] [sblock=Status] Warforged 1: 46/56 slowed, unconscious (Save ends), prone Dark One : Concealment 7 Rabbit: 38 /40 [8/10] Kama'Zer: 24/41 [5/9] dazed (save ends) Soldier: 34 /50 [6/13) Dazed (save ends) Tsi'Ri: 40/40 [10/10] Mrithas: 30/34 [8/9] Callen: 32/32 [7/8] L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him. Warforged Perception 13 HP 56; Bloodied 28 AC 20; Fortitude 17, Reflex 15, Will 14 Saving Throws +2 against ongoing damage Longsword (Standard, at-will) +9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn. The warforged soldier gains a +1 bonus to melee attacks if it has an ally Mage Medium natural humanoid Perception 15; low-light vision HP 42; Bloodied 21 AC 17; Fortitude 13, Reflex 14, Will 15 Dagger (Standard, at-will) Weapon +4 vs Armor Class; 1d4 damage. Reavers Perception 13; darkvision HP 1; a missed attack never damages a minion. AC 20; Fortitude 18, Reflex 20, Will 21 Immune disease, poison; Resist 10 necrotic Deadly Mane (Standard, at-will) Necrotic +11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn. Dark One Emisarry Perception 19; darkvision HP 48; Bloodied 24 AC 20; Fortitude 16, Reflex 20, Will 17 Dagger (Standard, at-will) Weapon +10 vs Armor Class; 1d4+5 damage. The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [/sblock] [/QUOTE]
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