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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="JoeNotCharles" data-source="post: 5024051" data-attributes="member: 79945"><p>As 7 Rabbit sees the forces arrayed against him, he grabs his brother's arm tighter and spins him around, only to stop in his tracks and shove 6 Eagle behind him as he faces Rinch. <span style="color: DarkOrange">"Don't worry, brother,"</span> he says, his voice trembling. <span style="color: DarkOrange">"I'll get you out of this. Don't you worry."</span> He stares around in uncertainty, looking for a sheltered place to put the two rescued prisoners.</p><p></p><p>[sblock=OOC]</p><p>I don't see 6 Eagle or the halfling on this map - do we need to keep them safe?</p><p></p><p>So let me see if I've got this straight: we have</p><p></p><p>Rinch at J11</p><p>Chillborn Zombie at J8</p><p>3 Corruption Corpses at I10, AA14, AF8</p><p>3 Gravehounds at K10, AB17, AD8</p><p>2 Dark Emissaries at L7, N15</p><p>10 Zombies at K12, L8, M10, T16, U6, V15, W7, Y10, Y14, AC12, </p><p></p><p>Is the wolf on the map anything? What about the magic circle?</p><p></p><p>Rabbit's first actions will be Perception to look for a hiding place for 6 Eagle, Arcana to try and identify the magic circle (if he can do it from here), and activate his Armor of Agathys. Not sure what I can do mechanically before starting to go round-by-round.</p><p></p><p>Ts'iri, we should each pick one side of the map and concentrate on enemies coming from that side, so that we don't step on each others' curses too much.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5024051, member: 79945"] As 7 Rabbit sees the forces arrayed against him, he grabs his brother's arm tighter and spins him around, only to stop in his tracks and shove 6 Eagle behind him as he faces Rinch. [color=DarkOrange]"Don't worry, brother,"[/color] he says, his voice trembling. [color=DarkOrange]"I'll get you out of this. Don't you worry."[/color] He stares around in uncertainty, looking for a sheltered place to put the two rescued prisoners. [sblock=OOC] I don't see 6 Eagle or the halfling on this map - do we need to keep them safe? So let me see if I've got this straight: we have Rinch at J11 Chillborn Zombie at J8 3 Corruption Corpses at I10, AA14, AF8 3 Gravehounds at K10, AB17, AD8 2 Dark Emissaries at L7, N15 10 Zombies at K12, L8, M10, T16, U6, V15, W7, Y10, Y14, AC12, Is the wolf on the map anything? What about the magic circle? Rabbit's first actions will be Perception to look for a hiding place for 6 Eagle, Arcana to try and identify the magic circle (if he can do it from here), and activate his Armor of Agathys. Not sure what I can do mechanically before starting to go round-by-round. Ts'iri, we should each pick one side of the map and concentrate on enemies coming from that side, so that we don't step on each others' curses too much. [/sblock] [/QUOTE]
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