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Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Phoenix8008" data-source="post: 5024241" data-attributes="member: 211"><p>Kama'zer looked around at the mass of enemies facing them and gripped her scimitar tightly before speaking to her comrades, <span style="color: Goldenrod">"We are not dead yet, and we are not going to be dead and under his control! We've come this far, let's finish this people!"</span> she says quietly, with more determination than she really feels.</p><p></p><p>[sblock=OOC/Tactics]OOC: If we're using our stats from our new level, Kama'zer should be at 45/46 hp instead of 40/41. She's got one approval for level 5 so far (thanks, Ozy!).</p><p></p><p>Tactics: Oh boy. I guess we try to hold this doorway? We've got 2 melee people, 2 wizards, and 2 warlocks, right? Maybe 1 of each facing each direction? Or do we all move one direction first and try to finish off one side (not very likely to succeed I think). We have the biggest creatures behind us (Rinch and the Chillborn) while we have lots more of the weaker plain zombies on the other side of us. Meanwhile, we also have gravehounds and corruption corpses and a couple dark one emissaries thrown in as well. Ugh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>That chillborn zombie definitely needs to be hit as hard as possible from range while we can. That aura 2 its got is gonna be murder once it gets up close for melee. Speaking of all the zombies, anybody got any radiant damaging powers that the zombies are vulnerable to? The chillborn is also vulnerable to fire as well. Area attacks sound perfect right about now, elecgraystone! Just hope you beat the bad guys on initiative! I hope we all beat the bad guys on init!! <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>How about this for possible positioning if we wanna make two lines of three facing out at the two sides of the door: Callen stays where he's at. Kama'zer moves to Q11 or R11. Ts'iri moves to R12 after 7 rabbit moves to T12 maybe. Soldier can stay at U11 where he is already or move back a step to T11, and Mri'thas can move to S10 or T10. 6 Eagle and the other guy could move up between our two lines. On the bright side, they don't seem to have much in the way of controllers here to make us pay for bunching up in a tight group. Just things with nasty auras that will do nearly the same thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Or.... we could all make a run for it past the dark one at N15 (and attracting OA's while doing so) to get down into the room on the other side of him where we wouldn't be surrounded. Of course, anybody that didn't beat the bad guys on initiative could be cut off, so there's the flaw in that brilliant plan.</p><p></p><p>Question: Is that big brown blob at V,W,X/8, 9, 10 a mud pit or something? Just checking to see if it is terrain we can use to our advantage.</p><p></p><p>Edit: Anybody think taking down Rinch might remove a few of the undead if he's their summoner or controller or whatever? Doubtful, I know, but just a thought.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5024241, member: 211"] Kama'zer looked around at the mass of enemies facing them and gripped her scimitar tightly before speaking to her comrades, [COLOR="Goldenrod"]"We are not dead yet, and we are not going to be dead and under his control! We've come this far, let's finish this people!"[/COLOR] she says quietly, with more determination than she really feels. [sblock=OOC/Tactics]OOC: If we're using our stats from our new level, Kama'zer should be at 45/46 hp instead of 40/41. She's got one approval for level 5 so far (thanks, Ozy!). Tactics: Oh boy. I guess we try to hold this doorway? We've got 2 melee people, 2 wizards, and 2 warlocks, right? Maybe 1 of each facing each direction? Or do we all move one direction first and try to finish off one side (not very likely to succeed I think). We have the biggest creatures behind us (Rinch and the Chillborn) while we have lots more of the weaker plain zombies on the other side of us. Meanwhile, we also have gravehounds and corruption corpses and a couple dark one emissaries thrown in as well. Ugh! :confused: That chillborn zombie definitely needs to be hit as hard as possible from range while we can. That aura 2 its got is gonna be murder once it gets up close for melee. Speaking of all the zombies, anybody got any radiant damaging powers that the zombies are vulnerable to? The chillborn is also vulnerable to fire as well. Area attacks sound perfect right about now, elecgraystone! Just hope you beat the bad guys on initiative! I hope we all beat the bad guys on init!! :uhoh: How about this for possible positioning if we wanna make two lines of three facing out at the two sides of the door: Callen stays where he's at. Kama'zer moves to Q11 or R11. Ts'iri moves to R12 after 7 rabbit moves to T12 maybe. Soldier can stay at U11 where he is already or move back a step to T11, and Mri'thas can move to S10 or T10. 6 Eagle and the other guy could move up between our two lines. On the bright side, they don't seem to have much in the way of controllers here to make us pay for bunching up in a tight group. Just things with nasty auras that will do nearly the same thing. :( Or.... we could all make a run for it past the dark one at N15 (and attracting OA's while doing so) to get down into the room on the other side of him where we wouldn't be surrounded. Of course, anybody that didn't beat the bad guys on initiative could be cut off, so there's the flaw in that brilliant plan. Question: Is that big brown blob at V,W,X/8, 9, 10 a mud pit or something? Just checking to see if it is terrain we can use to our advantage. Edit: Anybody think taking down Rinch might remove a few of the undead if he's their summoner or controller or whatever? Doubtful, I know, but just a thought.[/sblock] [/QUOTE]
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