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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="JoeNotCharles" data-source="post: 5024521" data-attributes="member: 79945"><p>[sblock=Tactics]</p><p>If we can take out the two zombies just to the SE we might be able to escape off the map to the south. It's a lot of tight blocking terrain, but I think it'd be easier to get through than the mud pit.</p><p></p><p>Definitely finding and holding a choke point is important. Getting past the Dark Emissary into the tunnels does look attractive, if we can do it without splitting the party.</p><p></p><p>Are those doors I see right at the cave entrance? Can we close them? (I assume they're open right now.)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5024521, member: 79945"] [sblock=Tactics] If we can take out the two zombies just to the SE we might be able to escape off the map to the south. It's a lot of tight blocking terrain, but I think it'd be easier to get through than the mud pit. Definitely finding and holding a choke point is important. Getting past the Dark Emissary into the tunnels does look attractive, if we can do it without splitting the party. Are those doors I see right at the cave entrance? Can we close them? (I assume they're open right now.) [/sblock] [/QUOTE]
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