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Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="elecgraystone" data-source="post: 5024750" data-attributes="member: 74232"><p>[sblock=OOC Chillborn and resist cold]There are a few things wrong with that. Potions have to be taken during a combat and not before since they last an encounter. As soon as the first initiative is rolled a new encounter starts. That would leave the undead to take it themselves and they are 1/2 as smart as a normal animal [very close to a box of rocks] and some don't even have hands. I don't see them being smart enough [or in some cases able to] do it.</p><p> </p><p>Secondly, this royally screw over our warlock's armor spells as the whole east side now takes 1d6-1 damage from us. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p>That said, it means that the east side has no healing surges left. While that really doesn't matter for most of them, it means Rinch will not get back 34HP with a second wind during the fight.</p><p> </p><p>Would it be possible to just give the east side a [undisclosed] ritual that makes them immune to damage from an aura? That way it doesn't screw us over, you get the effect you want and Rinch has his second wind?[/sblock]</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5024750, member: 74232"] [sblock=OOC Chillborn and resist cold]There are a few things wrong with that. Potions have to be taken during a combat and not before since they last an encounter. As soon as the first initiative is rolled a new encounter starts. That would leave the undead to take it themselves and they are 1/2 as smart as a normal animal [very close to a box of rocks] and some don't even have hands. I don't see them being smart enough [or in some cases able to] do it. Secondly, this royally screw over our warlock's armor spells as the whole east side now takes 1d6-1 damage from us. :hmm: That said, it means that the east side has no healing surges left. While that really doesn't matter for most of them, it means Rinch will not get back 34HP with a second wind during the fight. Would it be possible to just give the east side a [undisclosed] ritual that makes them immune to damage from an aura? That way it doesn't screw us over, you get the effect you want and Rinch has his second wind?[/sblock] [/QUOTE]
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