Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 5025124" data-attributes="member: 834"><p>[sblock=OOC]</p><p></p><p>1 - Sure, having the western monsters resisting cold screws a bit with some powers. But then again, beside knowing he needed some resist cold because od his chilly pet, Rinch knew exactly what happened in the first fight back at Castor's where the twin Armor of Agathys was so efficient. He creates his zombies through his blood an gets a sense of what they are doing, where they are, how they died etc. He'd have little reason <em>not</em> to ready some cold protection, knowing he was going after you. Much like you would have little reason not to be quaffing fire resistance if you knew ahead of time you'd be facing a red dragon.</p><p></p><p>Beside, well over half the monster do not have that resistance. So do you want to focus on the most dangerous monsters or on those you can take down the quickest, hmm? I ain't sorry at all to force hard choices!</p><p></p><p>2 - Let's not be too literal about the potions durations. They had scouts (the very stealthy Dark one) and you were running most of the way so they heard you coming. They just quaffed the potions about thirty seconds before you came into sight. I am pretty sure that drinking an encounter potions just a short while before the actual encounter is legit. Then they grouped near Rinch and he used one of his Shadow powers to turn them invisible as long as they didn't move. </p><p></p><p>3 - Rinch has <em>very</em> good control over his zombies. He certainly can get them to quaff potion on cue if he wants. He can get them to mount up a clumsy presentation of Lord of the Dance, if he wants. This foe is fairly new to you but the other three PCs won't be surprised at that. They've been fighting Rinch's troops for a long time, now. Even when he's not present, his Zombies have always been mildly tactical. Lucky you there are no Spider Zombies. I wanted <em>some</em> restraint on the number of different monsters stats I'd deal with (plus they fill the same role as the Dark Ones)!</p><p></p><p>4 - I didn't even think about Second-Wind for Rinch, truthfully. The last time he was killed, he didn't use it.</p><p></p><p>But I checkedm and Velmont is correct. The Compendium states that only Player Character can use second wind unless the monsters/NPC stat block specifically says otherwise. The DDI Compendium is always up to date for Errata, it overrules every other sources.</p><p></p><p><a href="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" target="_blank">http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334</a></p><p></p><p>Bottom line, yes, the Western monsters have quaffed potions of resistance 5 to cold, the Eastern ones have not. </p><p></p><p>I hope this answers most questions. Now get to it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5025124, member: 834"] [sblock=OOC] 1 - Sure, having the western monsters resisting cold screws a bit with some powers. But then again, beside knowing he needed some resist cold because od his chilly pet, Rinch knew exactly what happened in the first fight back at Castor's where the twin Armor of Agathys was so efficient. He creates his zombies through his blood an gets a sense of what they are doing, where they are, how they died etc. He'd have little reason [I]not[/I] to ready some cold protection, knowing he was going after you. Much like you would have little reason not to be quaffing fire resistance if you knew ahead of time you'd be facing a red dragon. Beside, well over half the monster do not have that resistance. So do you want to focus on the most dangerous monsters or on those you can take down the quickest, hmm? I ain't sorry at all to force hard choices! 2 - Let's not be too literal about the potions durations. They had scouts (the very stealthy Dark one) and you were running most of the way so they heard you coming. They just quaffed the potions about thirty seconds before you came into sight. I am pretty sure that drinking an encounter potions just a short while before the actual encounter is legit. Then they grouped near Rinch and he used one of his Shadow powers to turn them invisible as long as they didn't move. 3 - Rinch has [I]very[/I] good control over his zombies. He certainly can get them to quaff potion on cue if he wants. He can get them to mount up a clumsy presentation of Lord of the Dance, if he wants. This foe is fairly new to you but the other three PCs won't be surprised at that. They've been fighting Rinch's troops for a long time, now. Even when he's not present, his Zombies have always been mildly tactical. Lucky you there are no Spider Zombies. I wanted [I]some[/I] restraint on the number of different monsters stats I'd deal with (plus they fill the same role as the Dark Ones)! 4 - I didn't even think about Second-Wind for Rinch, truthfully. The last time he was killed, he didn't use it. But I checkedm and Velmont is correct. The Compendium states that only Player Character can use second wind unless the monsters/NPC stat block specifically says otherwise. The DDI Compendium is always up to date for Errata, it overrules every other sources. [url]http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334[/url] Bottom line, yes, the Western monsters have quaffed potions of resistance 5 to cold, the Eastern ones have not. I hope this answers most questions. Now get to it. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
Top