Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elecgraystone" data-source="post: 5026709" data-attributes="member: 74232"><p>Ts'iri looks back into the cave and is about to head in for cover and to attack the tougher foes when she sees others that seem to be on their side. Figuring grouping together would be the best plan, she charges out and knocks ont of the Zombies towards the mud. <span style="color: magenta">"Try to form up over here!"</span></p><p> </p><p>[sblock=OCC]</p><p>Move Action: P10 to V10 (gain concealment)</p><p>Minor Action: Curse Z7</p><p>Standard Action: Charge to X10 and attack Z7 with Eldritch Strike (+10 to hit, +1 for charge = +11)</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2344542/" target="_blank">1d20+11=28, 1d6=4, 1d4+5=8</a></p><p> </p><p>Zombie hit for 12 damage and slides to X8 (in mud pit)</p><p>[sblock=stat block]</p><p>Initiative: +4, Passive Perception: 11, Passive Insight: 17</p><p>AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6</p><p>HP: 45/45[6], Bloodied: 22, Surge Value: 11, Surges left:9/10</p><p>Action Points: 0</p><p> </p><p>Powers:</p><p>1/1 Second wind </p><p>1/1 Vampiric Embrace </p><p>2/2 Scorching Burst </p><p>1/1 Telekinetic Leap </p><p>1/1 Fiery Bolt </p><p>1/1 Armor of Agathys </p><p>1/1 Fiendish Resilience </p><p> </p><p>Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock]</p><p> </p><p>[sblock=Mud and telekinetic leap]My thoughts on this is what makes the mud so hard to get out of is a lack of leverage. How much easier would it be to get out of the mud if you had a rope above you to pull yourself out or you had a ladder to push against. The telekinetic leap power doesn't need any leverage and doesn't need to push or pull against anything to work. As such, it should be much easier for it to move out of the mud.</p><p> </p><p>Basically it's like this. We put a car and a helicopter in the mud 3' deep. Which one do you think would get out of the mud easier? The car gets no traction while the helicopter still gets lift since it's not pushing/pulling against the mud.[/sblock]</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5026709, member: 74232"] Ts'iri looks back into the cave and is about to head in for cover and to attack the tougher foes when she sees others that seem to be on their side. Figuring grouping together would be the best plan, she charges out and knocks ont of the Zombies towards the mud. [COLOR=magenta]"Try to form up over here!"[/COLOR] [sblock=OCC] Move Action: P10 to V10 (gain concealment) Minor Action: Curse Z7 Standard Action: Charge to X10 and attack Z7 with Eldritch Strike (+10 to hit, +1 for charge = +11) [URL="http://invisiblecastle.com/roller/view/2344542/"]1d20+11=28, 1d6=4, 1d4+5=8[/URL] Zombie hit for 12 damage and slides to X8 (in mud pit) [sblock=stat block] Initiative: +4, Passive Perception: 11, Passive Insight: 17 AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6 HP: 45/45[6], Bloodied: 22, Surge Value: 11, Surges left:9/10 Action Points: 0 Powers: 1/1 Second wind 1/1 Vampiric Embrace 2/2 Scorching Burst 1/1 Telekinetic Leap 1/1 Fiery Bolt 1/1 Armor of Agathys 1/1 Fiendish Resilience Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock] [sblock=Mud and telekinetic leap]My thoughts on this is what makes the mud so hard to get out of is a lack of leverage. How much easier would it be to get out of the mud if you had a rope above you to pull yourself out or you had a ladder to push against. The telekinetic leap power doesn't need any leverage and doesn't need to push or pull against anything to work. As such, it should be much easier for it to move out of the mud. Basically it's like this. We put a car and a helicopter in the mud 3' deep. Which one do you think would get out of the mud easier? The car gets no traction while the helicopter still gets lift since it's not pushing/pulling against the mud.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
6 Eagle Down (Judge : Garyh)
Top