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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5034391" data-attributes="member: 834"><p>[sblock=7 Rabbit]</p><p>Yes, Agathys has been rolled. You can check the last action post.</p><p></p><p>Dire radiance damage now applied to CZ[/sblock]</p><p></p><p>[sblock=Kama'Zer]I see what you mean, I missed a shift. But the CZ wouldn't have charged you in this case, he'd have charged Mri'Thas. But then he'd have missed. </p><p></p><p>You'd still have used Warlord Favor because that puts CZ adjacent to you.</p><p></p><p>I modified the map accordingly.</p><p>[/sblock]</p><p></p><p>[sblock=Actions]</p><p>Montroya: Well, I didn't roll like Callen, That's for sure. And yet, it all hits! Crappy, crappy will defenses!</p><p></p><p>Final score were 16,11,12,14,18 and dmg: 13 (with vulnerability)</p><p></p><p>Thankfully, Zombies have crappy Will so they are all hit. You seem to have forgotten Z7. 21 hit</p><p></p><p>I pushed everyone except H3. He can't go anywhere, he has his back to an obstacle and you can't cut corner across an obstacle.</p><p></p><p>Andrec: Ugh. I rolled a natural 1... Well, it evens out but I'd have prefered if it was IC that had been doing the evening out! </p><p></p><p>Roll for inspiring word: 4</p><p>[/sblock]</p><p></p><p><a href="http://www.4shared.com/file/177589643/e8a1fe30/6eagle4.html" target="_blank"><img src="http://dc183.4shared.com/img/177589643/e8a1fe30/6eagle4.png?rnd=0.24617130926449327" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p>[sblock=Status]</p><p>Hound 3: 13 (8) /54 burning </p><p></p><p>Chillborn Zombie: 11 /71 </p><p></p><p>Corruption Corpse 2: 26/46 cursed (Tsi'Ri), burning, Dazed</p><p>Corruption Corpse 3: 31/46 </p><p></p><p>Rinch: 90 /136 </p><p></p><p>Zombie 3: 34/40</p><p>Zombie 5: 1 (-4) /40 cursed (7 Rabbit), burning</p><p>Zombie 6: 14 (9) /40 Burning, DAzed TENT</p><p>Zombie 7: 2 (-3) /40 Cursed (Tsi'Ri), burning</p><p>Zombie 8: 27/40 Dazed</p><p>Zombie 9: DEAD </p><p></p><p>Jarel: 43/43 [5/11] at AA10</p><p>*Montroya: 32/37 [7/8] Weakened TENT</p><p>*Andrec: 31/32 [4/7]</p><p>7 Rabbit: 46 +5 /46 [6/10] Armor of Agathys</p><p>Kama'Zer: 36 (31)/46 [2/9] Blind (Save ends) </p><p>Soldier: 36 (31)/50 [4/13) Regenerate 6 when bloodied, Blind (Save ends) </p><p>*Tsi'Ri: 46/46 [9/10] </p><p>Mrithas: 29 (24)/38 [6/9] blind (Save ends)</p><p>*Callen: 32/37 [6/8]</p><p></p><p>Rinch (Same picture as for Damon from the first fight)</p><p>HP 136; Bloodied 68 ; see terrible visage</p><p>AC 22; Fortitude 19, Reflex 18, Will 22</p><p>Cold Resistance 5</p><p>Scepter of Striking (standard, at-will) Weapon</p><p>+11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn.</p><p></p><p>Z = Good old Zombie</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Slam (standard, at-will) </p><p>+6 vs AC; 2d6+2 damage.</p><p>Zombie Grab (standard, at-will) </p><p>Zombie Weakness (dies on a crit)</p><p></p><p>Gravehound (You know the picture. You love grave hounds!)</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>+7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller.</p><p>Death Jaws (when reduced to 0 hit points) Necrotic</p><p>The gravehound makes a bite attack against a target within its reach.</p><p>Zombie Weakness</p><p></p><p>Corruption Corpse (The humanoid looking Zombies with punched in face)</p><p>Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.</p><p>HP 46; Bloodied 23</p><p>Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Reflex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>+8 vs AC; 1d6+3 damage.</p><p></p><p>Chillborn Zombie (The one zombie icon with some frost on it, near Rinch. One of the most dangerous foe, by the way, plan how you take him out carefully)</p><p></p><p>Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage.</p><p>HP 71; Bloodied 35</p><p>AC 22; Fortitude 20, Reflex 16, Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant</p><p>+11 vs AC; 1d6+4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends).</p><p>Death Burst (when reduced to 0 hit points) Cold</p><p>The chillborn zombie explodes: close burst 1; +9 vs Fortitude; 2d6+2 cold damage, and the target is slowed (save ends).</p><p></p><p>Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!)</p><p>HP 48; Bloodied 24</p><p>AC 20; Fortitude 16, Reflex 20, Will 17</p><p>Dagger (standard, at-will) Weapon</p><p>+10 vs AC; 1d4+5 damage.</p><p>Killing Dark (when reduced to 0 hit points, ) </p><p>Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness..</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5034391, member: 834"] [sblock=7 Rabbit] Yes, Agathys has been rolled. You can check the last action post. Dire radiance damage now applied to CZ[/sblock] [sblock=Kama'Zer]I see what you mean, I missed a shift. But the CZ wouldn't have charged you in this case, he'd have charged Mri'Thas. But then he'd have missed. You'd still have used Warlord Favor because that puts CZ adjacent to you. I modified the map accordingly. [/sblock] [sblock=Actions] Montroya: Well, I didn't roll like Callen, That's for sure. And yet, it all hits! Crappy, crappy will defenses! Final score were 16,11,12,14,18 and dmg: 13 (with vulnerability) Thankfully, Zombies have crappy Will so they are all hit. You seem to have forgotten Z7. 21 hit I pushed everyone except H3. He can't go anywhere, he has his back to an obstacle and you can't cut corner across an obstacle. Andrec: Ugh. I rolled a natural 1... Well, it evens out but I'd have prefered if it was IC that had been doing the evening out! Roll for inspiring word: 4 [/sblock] [URL=http://www.4shared.com/file/177589643/e8a1fe30/6eagle4.html][IMG]http://dc183.4shared.com/img/177589643/e8a1fe30/6eagle4.png?rnd=0.24617130926449327[/IMG][/URL] [sblock=Status] Hound 3: 13 (8) /54 burning Chillborn Zombie: 11 /71 Corruption Corpse 2: 26/46 cursed (Tsi'Ri), burning, Dazed Corruption Corpse 3: 31/46 Rinch: 90 /136 Zombie 3: 34/40 Zombie 5: 1 (-4) /40 cursed (7 Rabbit), burning Zombie 6: 14 (9) /40 Burning, DAzed TENT Zombie 7: 2 (-3) /40 Cursed (Tsi'Ri), burning Zombie 8: 27/40 Dazed Zombie 9: DEAD Jarel: 43/43 [5/11] at AA10 *Montroya: 32/37 [7/8] Weakened TENT *Andrec: 31/32 [4/7] 7 Rabbit: 46 +5 /46 [6/10] Armor of Agathys Kama'Zer: 36 (31)/46 [2/9] Blind (Save ends) Soldier: 36 (31)/50 [4/13) Regenerate 6 when bloodied, Blind (Save ends) *Tsi'Ri: 46/46 [9/10] Mrithas: 29 (24)/38 [6/9] blind (Save ends) *Callen: 32/37 [6/8] Rinch (Same picture as for Damon from the first fight) HP 136; Bloodied 68 ; see terrible visage AC 22; Fortitude 19, Reflex 18, Will 22 Cold Resistance 5 Scepter of Striking (standard, at-will) Weapon +11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn. Z = Good old Zombie HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Slam (standard, at-will) +6 vs AC; 2d6+2 damage. Zombie Grab (standard, at-will) Zombie Weakness (dies on a crit) Gravehound (You know the picture. You love grave hounds!) HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 +7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. Death Jaws (when reduced to 0 hit points) Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness Corruption Corpse (The humanoid looking Zombies with punched in face) Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls. HP 46; Bloodied 23 Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Reflex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant +8 vs AC; 1d6+3 damage. Chillborn Zombie (The one zombie icon with some frost on it, near Rinch. One of the most dangerous foe, by the way, plan how you take him out carefully) Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage. HP 71; Bloodied 35 AC 22; Fortitude 20, Reflex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant +11 vs AC; 1d6+4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends). Death Burst (when reduced to 0 hit points) Cold The chillborn zombie explodes: close burst 1; +9 vs Fortitude; 2d6+2 cold damage, and the target is slowed (save ends). Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!) HP 48; Bloodied 24 AC 20; Fortitude 16, Reflex 20, Will 17 Dagger (standard, at-will) Weapon +10 vs AC; 1d4+5 damage. Killing Dark (when reduced to 0 hit points, ) Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness.. [/sblock] [/QUOTE]
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